Main Menu

News:

Please be aware of the Forum Rules of Conduct.

Message History Dump Files

Started by James, August 28, 2012, 10:50:50 PM

Previous topic - Next topic

Anaris

If we ever do implement a message export feature (which we may; we've talked about it a number of times), a database-like format will almost certainly not be the first thing we go for. A much higher percentage of our players will likely want human-readable output rather than machine-processable.

That's not to say that this will never happen, but it's definitely a lower priority than an HTML or rich-text message export.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

m2rt

Quote from: Anaris on November 10, 2012, 09:46:57 PM
If we ever do implement a message export feature (which we may; we've talked about it a number of times), a database-like format will almost certainly not be the first thing we go for. A much higher percentage of our players will likely want human-readable output rather than machine-processable.

That's not to say that this will never happen, but it's definitely a lower priority than an HTML or rich-text message export.

HTML with properly tagged classes are fine too! So its easier to use JS to get content... It would be really great if there is timestamp not current "days ago".

Indirik

I would be against real timestamps. That is information that is not available in-game. Putting it in the data dump would therefore make it available only to people capable of parsing/using the data dump.
If at first you don't succeed, don't take up skydiving.

egamma

(merged with previous thread on same topic)