Main Menu

News:

Please be aware of the Forum Rules of Conduct.

Sea Travel Feedback

Started by Tom, October 09, 2012, 03:50:40 PM

Previous topic - Next topic

Meneldur

Not sure whether this has already been answered or not, but are there plans for priests and adventurers to be able to use sea travel in the future?

fodder

arrived in dancing tides
    Boiling Sea    (231 miles, ca. 20 hours)
    Zenith Coast    (310 miles, ca. 26 hours)

    Miniath    (Iashalur, 19 miles, ca. 2 hours)
    Ninith    (Iashalur, 69 miles, ca. 6 hours)
    Ienith    (Iashalur, 168 miles, ca. 14 hours)
    Darfix    (Iashalur, 54 miles, ca. 5 hours)
    Under Darfix    (Iashalur, 74 miles, ca. 7 hours)

.... i'm going to land... then embark again and see what happens.

----
You have given orders to set out for the coast.
It will take 5 hours until you spot the beach.


Dancing Tides
You are nearing the shores of Darfix.
You will reach the coast in about 5 hours.
firefox

Chenier

Quote from: egamma on October 17, 2012, 02:42:33 PM
"Gather your wounded off the floating pieces of debris...16 hours"

Leave them at sea: 0 hours.

:P
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

D'Espana

Quote from: Chénier on October 17, 2012, 11:30:34 PM
Leave them at sea: 0 hours.

:P

Yeah, it'd be better that you just keep your priest... Man, I'm SO GLAD to be a noble, and not a Chenier's soldier...
D'Espana Family

Chenier

Quote from: D'Espana on October 18, 2012, 12:39:40 AM
Yeah, it'd be better that you just keep your priest... Man, I'm SO GLAD to be a noble, and not a Chenier's soldier...

Build a shipyard for your fleets: 150 gold.
Recruit a top-of-the line unit: 110 gold.
Board a shipyard with your troops: 30 gold.
Leave your wounded men at sea: priceless.

For everything else, there's the Véinsørmoot.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

fodder


Back on Dry Land   (2 hours, 54 minutes ago)
personal message
Your ship has arrived at the coast of Darfix and is putting you ashore.



Dancing Tides

With your current unit and/or entourage, it would cost 9 gold and take 2 hours to procure and board ships.

..going to wait a bit 1st.
firefox

Tom

Travel for priests and adventurers should now work, but is untested - due to library issues, I can't test it on the dev server, so you will have to be the test subjects. :-)


egamma

Quote from: Tom on October 18, 2012, 09:35:55 AM
Travel for priests and adventurers should now work, but is untested - due to library issues, I can't test it on the dev server, so you will have to be the test subjects. :-)

Quote from: Chénier on October 17, 2012, 11:30:34 PM
Leave them at sea: 0 hours.

:P

Looks like we have our first volunteer!

fodder

#68
under darfix

Naval Travel
embark ships in the...

    Dancing Tides

With your current unit and/or entourage, it would cost 9 gold and take 2 hours to procure and board ships.

... 9/2 seems a recurring theme.

You are now embarking ships into the Dancing Tides.
The ships will sail at sunset.
It will take about 3 hours until you reach the open sea.
---
and yup... in that screen above... play-travel.php, after clicking the boarding link, the whole left menu isn't updated... so you still get travel (play-travel) instead of sailing, etc...
.. so you get the "You are not in a proper location." warning.

niggling annoyance, not fatal.

ah.. funny thing though.. if you had an existent tab open with the land menu, you can open the command page.. and it gives the command page with the "important info" box, an error message and no bottom bar..

Fatal error: Call to a member function getRealm() on a non-object in /var/battlemaster/live/stable/command.php on line 524



obviously... not meant to be able to open the command page.
firefox

Tom

Quote from: fodder on October 19, 2012, 09:14:22 AM
and yup... in that screen above... play-travel.php, after clicking the boarding link, the whole left menu isn't updated... so you still get travel (play-travel) instead of sailing, etc...
.. so you get the "You are not in a proper location." warning.


obviously... not meant to be able to open the command page.

Yeah, working on that, should work better now.

vonGenf

I saw the new option for adventurers. It would cost me 12 gold to embark, which is prohibitive for an adventurer (not impossible for an experienced one though).

Now, this is fine with me: I am on a mainland, if I want to switch to a different mainland I would need to work hard, this is expected.

However, it occured to me that you don't choose where you will start at character creation. What happens if an adventurer is created in Raviel? He is pretty much stuck on the two-region island until he can gather the necessary gold. This does not sound very fun.
After all it's a roleplaying game.

Peri

My apologies if this was mentioned before, but it could be nice to have an option for automatically continue travel at sea similar to what is already there on land. Especially since provisions run out fast, if someone can't log in for a day or two while at sea and has no chance to preset travel, it can be annoying.

egamma

Quote from: vonGenf on October 19, 2012, 10:16:07 AM
I saw the new option for adventurers. It would cost me 12 gold to embark, which is prohibitive for an adventurer (not impossible for an experienced one though).

Now, this is fine with me: I am on a mainland, if I want to switch to a different mainland I would need to work hard, this is expected.

However, it occured to me that you don't choose where you will start at character creation. What happens if an adventurer is created in Raviel? He is pretty much stuck on the two-region island until he can gather the necessary gold. This does not sound very fun.

Could adventurers get a "stow away" option, that takes 3 days of sea travel and drops them in another random region?

Forbes Family

I just did my first test by traveling to my region of Sallowtown. This is what I got when I arrived:

Back on Dry Land   (17 minutes ago)
personal message
Your ship has arrived at the coast of Sallowtown and is putting you ashore.

Attacked by Sea   (17 minutes ago)
message to the lord and knights of Sallowtown
Enemy forces have been sighted at the shores of your region. Due to the weakness of the defense, they could land unopposed.
Forbes Family

fodder

#74
http://bugs.battlemaster.org/view.php?id=7463 <-- typo fixed. the other bit unclear.

atm.. when nobles from own realm land.. they trigger the message.
---
apparently, when nobles from "peace" realm land.. it triggers same message about lack of militia and all that. which is the wrong explanation, even if a message is meant to be triggered..



-----------
arriving in dancing tides after embarking from under darfix

Dancing Tides
From here, you can sail towards:

    Boiling Sea    (157 miles, ca. 14 hours)   cf     231 miles, ca. 20 hours after just arriving from zenith coast
    Zenith Coast    (346 miles, ca. 29 hours) cf was 310 miles, ca. 26 hours after just arriving from zenith coast

though.. oddly.. after clicking sailing to Zenith Coast...

You have given orders to sail towards Zenith Coast.
It will take about 29 hours to sail there.

and clicking sailing from left menu..

Dancing Tides
You are currently sailing towards Zenith Coast.
You will reach your destination in about 29 hours.

so.. at least 29 is consistent.

landing options.
    Miniath    (Iashalur, 73 miles, ca. 7 hours)
    Ninith    (Iashalur, 124 miles, ca. 11 hours)
    Ienith    (Iashalur, 201 miles, ca. 17 hours)
    Darfix    (Iashalur, 27 miles, ca. 3 hours)
    Under Darfix    (Iashalur, 25 miles, ca. 3 hours)
firefox