Author Topic: Population damage and repair  (Read 16166 times)

Uzamaki

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Re: Population damage and repair
« Reply #15: October 13, 2012, 06:40:37 PM »
1) Walls and militia... and your army? If you don't defend your cities, you deserve losing them.
2) Assuming that cities have walls, militia, and a mobile army defending them, you need a lot more troops and a lot of siege engines to penetrate their defenses. Unless your realm is many times the size of the other, this is usually quite difficult to achieve.
3) You reap what your predecessor sowed, then. You can't expect to have it all handed to you just because you weren't the one in charge back then. That's just not how politics work.
4) So your realm could have not destroyed it, but decided to anyways? Your collective fault. You failed to sway them into not doing this.
5) Bad strategists? Again, your collective fault for putting them there and listening to them.

Sure, a city is easy to cripple, if you leave it undefended, made no allies, have rulers that ruin relations with your neighbors, made sure to claim it in a bad state yourselves to begin with, and didn't plan on eventually wanting to hold it and profit from its economy.

But then again, if you do all of that wring, it SHOULD be easy to cripple. Otherwise, in normal circumstances, it would become impossible.

You guys did everything wrong. Population growth isn't the source of the problem here.

I don't think you understand what happened. I didn't put anyone, anywhere. My realm didn't take any actions that caused Oroya to become a wreckage of epic proportions. We have been screwed over by the realm's society, the same realm society you propose holds the answer to this predicament. You think if people just act this specific way, this problem will be solved. People do not act that way. Therefore, the game must take that into account.

While I can say there is some truth to 'you reap what your predecessor sowed', many of these realms, if they have alliances, are at the mercy of a single more powerful realm. In Nivemus' case, it's Sirion. In Dunnera's it was Caligus. And even though they don't have relations: In Eponllyn, it's Perdan and in Armonia, it's Caligus. The only thing not crushing those realms on some arbitrary whim is because they don't have a reason, or just simply don't want to.

Nivemus has done exactly this: take devastated region, surround with well fed regions to help immigration possibilities, and put time and money into the city. Please explain to me how THAT is wrong!