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If you could change or remove or add 1 thing...

Started by Azerax, October 18, 2012, 02:28:20 AM

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Azerax

what would it be?  Only one thing per person please.

Azerax

and before someone mentions it, Statues has already been approved

Sonya

Can i remove a whole realm?


ooh..wait are we talking about features?

Zakilevo

#3
I would like to change how the battle system works.  8)

Alpha

I want to see more ways in which to use family gold. I know something of this sort was being discussed earlier, but I don't know what actually became of it.

Foundation

The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Norrel

"it was never wise for a ruler to eschew the trappings of power, for power itself flows in no small measure from such trappings."
- George R.R. Martin ; Melisandre

Indirik

If at first you don't succeed, don't take up skydiving.

Ketchum

Roleplay the battle as it is fought ;)

Noble A unit charge toward Noble B unit with well discipline(Due to high Morale). Continue...
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)

Lanyon

Add longevity to an army. After 1 battle your combat effectiveness in an army goes down DRASTICALLY and it just feels like armies are expendable and not near as long lived as they should be.

a close second would be making training much more important with low training making your troops like levies and high like say Agyraspides ( alexandrian elite phalanxes). You should also only be able to train them up to a certain point like say 60% and the rest has to be battle expierence.

Lefanis

What is Freedom? - ye can tell; That which slavery is, too well; For its very name has grown; To an echo of your own

T'is to work and have such pay; As just keeps life from day to day; In your limbs, as in a cell; For the tyrants' use to dwell

Foundation

Quote from: Lanyon on October 18, 2012, 04:46:05 AM
a close second would be making training much more important with low training making your troops like levies and high like say Agyraspides ( alexandrian elite phalanxes). You should also only be able to train them up to a certain point like say 60% and the rest has to be battle expierence.

Hey hey!  One per person, read my fingers!
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Arundel

Religions having something of value to produce, like some kind of bonus or incentive that can be used or distributed.
The adherents of different religions in a realm should compete for power, influence, and fresh converts. They don't even have to be killing each other to do so. I wish people promoted the prosperity of their religions the same way they promoted the growth and prosperity of their realms. - Geronus

Eldargard

I read somewhere an idea about a marshals (or vice marshal - whoever is present for the battle) leadership skill giving a bonus to their army if the army fewer than X nobles in it with X being based on his leadership skill and Generals giving multiple armies a bonus based on his leadership skill if present during the battle. I think that this is one of my favorites!

jaune

I would remove/edit recruiting limits! "No my dear King, you have ONLY 320 honor, you can command only 81 men, come back after few battles you might be allowed to have 1 or 2 more men. Next!"

-Jaune
~Violence is always an option!~