Author Topic: Infiltrator Help  (Read 12700 times)

mikm

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Re: Infiltrator Help
« Reply #30: October 21, 2012, 11:35:25 AM »
2 and 3: The police/militia/dudley-do-rights noticed a man stabbing another man. What do you expect? Do you always establish your realm identity with all nearby people before conducting a stabbing? That wouldn't help your stealth now, would it?
Basicly you get arested by guards belonging to a realm that is on the other side of the continent
The priest of that realm, is in your capital, all alone. The realms are at war. So where are these guards coming from? Guards belonging to an enemy realm in your capital to be exact.
Now, if you have your unit with you you can just arrest the priest, adventurer , whatever with no risks of arrest. In fact you can even arrest them in their own lands. That priest could even be the enemy ruler and no guards appear to save him, yes there could be believers to complicate things, but no guards.

Poor ruler/priest can even get beaten almost to death by followers of rival religions, commoners, and no guards around to save him. And that is that is done in the open, in his own capital.


« Last Edit: October 21, 2012, 12:06:08 PM by mikm »

Anaris

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Re: Infiltrator Help
« Reply #31: October 21, 2012, 09:53:49 PM »
Basicly you get arested by guards belonging to a realm that is on the other side of the continent
The priest of that realm, is in your capital, all alone. The realms are at war. So where are these guards coming from? Guards belonging to an enemy realm in your capital to be exact.

No noble is ever "all alone". Well, except an infiltrator off on an infiltration mission.

But even he, once he returns from his successful assassination or whatever, will have at least a small retinue: personal guards, scribes, stewards, etc.

Nobles just don't travel alone. It's Not Done.
Timothy Collett

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Zakilevo

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Re: Infiltrator Help
« Reply #32: October 21, 2012, 11:56:23 PM »
Miss the days when infiltrators were invisible from scout reports and region pages...

mikm

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Re: Infiltrator Help
« Reply #33: October 22, 2012, 12:10:48 AM »
No noble is ever "all alone". Well, except an infiltrator off on an infiltration mission.

But even he, once he returns from his successful assassination or whatever, will have at least a small retinue: personal guards, scribes, stewards, etc.

Nobles just don't travel alone. It's Not Done.
Adventures have guards as well and they are commoners.

Marlboro

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Re: Infiltrator Help
« Reply #34: October 22, 2012, 12:32:17 AM »
Adventures have guards as well and they are commoners.

Sure, they have guards in the same sense that a commoner has guards. When you're moving in to assassinate someone, you're not dressed in your noble finery, surrounded by your entourage, so it makes sense that the police would arrest you for trying to kill the monster-hunting local hero.
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mikm

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Re: Infiltrator Help
« Reply #35: October 22, 2012, 09:23:00 AM »
It's not assassinate. It's wound. Unfortunately that's all you can do thanks to the game mechanics.
How I wish you could simply off someone. It feels aqward roleplaying about the horrors of getting assassinated when we know that's no really possible.
Unless you hit delete on your character after getting stabbed.


Zakilevo

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Re: Infiltrator Help
« Reply #36: October 22, 2012, 09:34:05 AM »
Unless you hit delete on your character after getting stabbed.

I am willing to do that for some of my characters ;)

Indirik

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Re: Infiltrator Help
« Reply #37: October 22, 2012, 07:35:32 PM »
It's not assassinate. It's wound.
Actually, it's "Assault Someone". The IC intention behind the option is obviously to kill. Just, it never really seems to work out that way.
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Tom

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Re: Infiltrator Help
« Reply #38: October 22, 2012, 07:48:55 PM »
How I wish you could simply off someone.

Yes, but since that someone would almost always not feel half as positive about it, and the game is for both of you...

Foundation

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Re: Infiltrator Help
« Reply #39: October 22, 2012, 07:59:04 PM »
How I wish you could simply off someone.

Always assume that if that was allowed, someone else will have trained higher infiltrator skills and take you out first.
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mikm

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Re: Infiltrator Help
« Reply #40: October 22, 2012, 11:08:18 PM »
Actually with a chance of instant death for infiltrator it would be quite fair. No prisoners. Either your victim drops dead or you do.
 In a real life situation I doubt the guards would hesitate to kill an  assassin on the spot. If they did their master would be dead in the blink of an eye.

Azerax

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Re: Infiltrator Help
« Reply #41: October 24, 2012, 02:22:21 AM »
Right. Also, you need to earn the trust of your realm-mates before they will sponsor your training.

Hmm, my priest would make a great infiltrator then!  Man, that'd be sweet, and end very very badly.