Author Topic: Sabotage I: CEC Imperial Splendour  (Read 95910 times)

Ketchum

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Re: Sabotage I: CEC Imperial Splendour
« Reply #45: November 27, 2012, 02:44:41 AM »
So technically we have to keep those we identified in the confinement or kill them to win the game as a good guy? Because if we were to confine them, then it seems that not everyone is convinced that he is the bad guy, hence does that counts as identified? As we need to identify all bad guys to win the game.

And since the bad guys can only disable the good guys and not kill them, does that mean the only way for them to win is to make the good guys kill someone good and confine the rest to reach parity?
That sound ways to win for good guys and bad guys.
It will be good to have you on our side with your sharp eyes for the details 8)

Keeps people on their toes. Need to ask good questions and even better answers.
What will happen if the people is not talking on the forum?
I am thinking can we quote and analyse their PM as well? ::)
Werewolf Games: Villager (6) Wolf (4) Seer (3); Lynched as Villager(1). Lost as Villager(1), Lost as Wolf(1) due to Parity. Hunted as Villager(1). Lynched as Seer(2).
Won as Villager(3). Won as Seer(1). Won as Wolf(3).
BM Characters: East Continent(Brock), Colonies(Ash), Dwilight(Gary)