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Another Game ?

Started by Tom, December 20, 2012, 12:33:24 PM

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Tom

There were many interesting thoughts in the Another Name ? topic.

I'd like to revive that with a stronger focus. I am still looking for a name. Imagine that the focus of BattleMaster were the political game, the fact that a region lord can not survive on his own, that realms are made of players, that diplomacy is made by players, history is written by players, that it does not have "a" story, but many - all written by players. And what is politics other than a summary term for player interaction?

While BattleMaster is a strategy game, it has always been first and foremost a game where battles are the result of politics, where war is the continuation of politics with other methods, as Clausewitz put it.

That in mind - what would be a perfect name? New ideas or the best picks from the old topic, please. I'm looking forward to checking out what your crazy minds come up with. :-)



Gustav Kuriga

I will not consider anything with the word "Quill" in it a serious name...

Hroppa

Machinations
The Will to Power
Feuds and Feudalism
The Consequences of Rulership
A New Medieval History
The Politics of Survival
Schemers in Scarcity

Anaris

What Price Power?
The Great and Terrible Game
Lies and Consequences
Written By the Victors (or Those Who Write History)
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Lychaon

Quote from: Anaris on December 20, 2012, 04:18:54 PM
Written By the Victors

I really like that one.

By the Sword Dictated
Thrones in Crimson (or Crimson Thrones)
The Weight of Words
Sealed Oaths
Coat of Arms (this one is repeated from the old topic  :P)

Foundation

War is Peace
Freedom is Slavery
Ignorance is Strength
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Dante Silverfire

The Price We Pay
Immortality or Nothing
Keep Your Enemies Closer
Better to die than lose
The Lies We Live
So Say We All

"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Stabbity

Life is a dance, it is only fitting that death sing the tune.

Lychaon

Quote from: Foundation on December 20, 2012, 05:55:18 PM
War is Peace
Freedom is Slavery
Ignorance is Strength

Awfulness is Awesomeness  :P

Hroppa

Quote from: Dante Silverfire on December 20, 2012, 09:16:46 PM
Keep Your Enemies Closer

I actually quite like "Keep Your Friends Close". Captures the teamwork aspect of BM, while implying the "and Keep Your Enemies Closer" intrigue thing.

Dante Silverfire

Quote from: Hroppa on December 20, 2012, 11:27:55 PM
I actually quite like "Keep Your Friends Close". Captures the teamwork aspect of BM, while implying the "and Keep Your Enemies Closer" intrigue thing.

That's a good point.

"Keep Your Friends Close"

should be another one then.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Tom

Most of them sound like book titles, not game titles.

The vast majority of games have very short names, 2 words at max. When there are exceptions, then the words are very short. There are very few exceptions to this.

So, who can come up with a gone one or two word title?


Hroppa

Ambition
Deadly Diplomacy
Who Shall Rule
Anarchy's Answer
Feudalism
Grasping Fate
Political Animals
Nobility
Call to Arms
Honourless

The problem with really short names is that they're inevitably generic; very hard to convey teamwork, scheming, politics and a medieval feel.

Draco Tanos

Shame we're not a little closer to the Roman era.  Otherwise I'd suggest "Give Unto Caesar" to allude to the game's political machinations, religious aspects, etc.

Anaris

I think it's important to remember that for a lot of those one-word games, the one word is something very specific to the setting: one of the best collections of examples is the Elder Scrolls series, with Morrowind, Oblivion, and Skyrim meaning little to anyone who doesn't know about the world itself and what's going on in it. So we're not going to be able to come up with anything that can come close to that, unless you give us more data (which I'm guessing that, at this point, you don't have a lot of, based on what you've said about the game and its stage of development).

Power Play
Power's Price
Intrigue
Schemes
Victors' History

...I would also note that the two words in a successful game's title are often accompanied by a simple joining word: for instance, God of War, Might and Magic, Prince of Persia. This also opens up the possibilities considerably. Thus...

Principalities and Powers
Conflict and Compromise
Cost of Compromise
Art of the Possible
Liars and Legends
World(s) of Intrigue
Land(s) of Intrigue
Lord(s) of Intrigue

...And, even though it doesn't entirely meet your criteria, and it's already the title of a Babylon 5 episode, I can't pass up at least mentioning this one because it seems so perfect:

Rumors, Bargains, and Lies
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan