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non religious lords penalty

Started by Nosferatus, December 22, 2012, 12:22:30 PM

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Nosferatus

Title:
non religious lords penalty

Summary:
Basically i believe the game should punish lords without a religion like a lord of an evil faith for the local peasants.
For the commoners(perhaps who are not pagans them selves) a lord without any religion(pagan) should be seen like a lord of an evil faith.
Commoners would gossip about such lord worshiping daimons or allowing daimon worhsip in his region or beeing a daimon him self or what not.
Its weird and almost unthinkable to be pagan in the medieval world as a commoner let alone a noblemen and it will definatly lead to strange ideas among commoners.

Details:
the effect would be the same as a lord following a religion that is declared evil by his or her faith.
A special message could be given in region reports like gossip spreads about the local pagan Lord's odd belief and the people become scared and angry.

Benefits:
Pagan lords are punished and more likely will seek a church to join, dukes and kings are more reluctant in appointing pagans to positions as it will hurt the realm considerably.
Making religion more important in the game.

Possible Exploits:
If a church would suddenly seize to exist, its followers all get region penalties hurting a large area at once.
Players might also have there characters join a religion just for the in game benefits and don't care at all about the churches roleplay value if it has any at all.

Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

LilWolf

Quote from: Nosferatus on December 22, 2012, 12:22:30 PM
Possible Exploits:
Players might also have there characters join a religion just for the in game benefits and don't care at all about the churches roleplay value if it has any at all.

There's no might about it. Players will join a religion if huge penalties are imposed for not being in one. They just won't care about the religion one bit(already a large problem for religions as is). Not worth it just because of that.
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Poliorketes

Yes, the religions are mostly inconsequential.

IMMO, I think it could be good for realms to be forced to chose a official religion, and treat all others as heretic. Maybe put some big bonus/malus is the population follow this religion or not, or if the realm is in war against a realm with other religion (crusade), etc...


Nosferatus

the realms authority will not have such power over the people.
The church does.
They can tell there followers that pagans are dangerous and the people will believe it.
I do not think that the word of the king weights heavier on peasants then the word of there religious doctrine.
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

Nosferatus

Quote from: LilWolf on December 22, 2012, 12:32:38 PM
There's no might about it. Players will join a religion if huge penalties are imposed for not being in one. They just won't care about the religion one bit(already a large problem for religions as is). Not worth it just because of that.

Something could be done about religions with a horible context.
Yet we shouldnt care so much of the noble followers really understanding there faith, also in reality there was just a basic belief, most noble followers wouldnt care so much about enlighting them selves or the religious authority.
Many times they competed against the church to gain more land and influence.
Some nobles where famous for there zeal, but many wherent at all busy with that.
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

Chenier

There are already penalties for pagan lords.

Also, pagans are a very  medieval thing.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Indirik

There is already a penalty for Lords who do not believe in the faith of their peasants.
If at first you don't succeed, don't take up skydiving.

Nosferatus

Quote from: Indirik on December 22, 2012, 02:31:32 PM
There is already a penalty for Lords who do not believe in the faith of their peasants.

I know, but they are not effective enough in my opinion, they should be similar to having a lord of an evil religion in your region
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

Nosferatus

Quote from: Chénier on December 22, 2012, 02:31:30 PM
Also, pagans are a very  medieval thing.

thats true, but burning them too
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

Chenier

Quote from: Nosferatus on December 22, 2012, 02:41:04 PM
thats true, but burning them too

Medieval lords and kings weren't born christians since the fall of the roman empire.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Nosferatus

Quote from: Chénier on December 22, 2012, 02:43:44 PM
Medieval lords and kings weren't born christians since the fall of the roman empire.

Int he late middle ages europe was christian and actively worked together to extirminate pagan population, pagan ruled cities and small pagan kingdoms or societies in for example the nations around modern day litovenia.
The game is set in that period of time.
Still pagan is a big word that spans anykind of noninstituionalized (conflicting)beliefs.
A pagan lord would always cause unrest, even if pagans where accepted by nobility or religious communities.
Unless the pagan lord beliefs exactly the same as the local pagans, which is unlikley.
Formerly playing the Nosferatus and Bhrantan Family.
Currently playing the Polytus Family in: Gotland, Madina, Astrum, Outer Tilog

Indirik

Pagan does not equate to Evil. As far as the game is concerned, the only difference between "Pagan" and "Player-named-ism" is that the players have given it a formal name via game mechanics. Therefore, penalizing it in the same manner as an evil faith is inappropriate.

If the faiths in the region want to equate paganism to evil, then they are free to send their priests in to make trouble.
If at first you don't succeed, don't take up skydiving.

Chenier

Quote from: Nosferatus on December 22, 2012, 02:51:44 PM
Int he late middle ages europe was christian and actively worked together to extirminate pagan population, pagan ruled cities and small pagan kingdoms or societies in for example the nations around modern day litovenia.
The game is set in that period of time.
Still pagan is a big word that spans anykind of noninstituionalized (conflicting)beliefs.
A pagan lord would always cause unrest, even if pagans where accepted by nobility or religious communities.
Unless the pagan lord beliefs exactly the same as the local pagans, which is unlikley.

The game burrows from a very large time frame.

And it's questionnable whether scandinavians were ever truly christianized.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Anaris

Christianity does not exist in BattleMaster. There is no one dominating worldwide religion.

Thus, any argument of the form, "We should do _____ because that's the way Christianity behaved" is, at best, highly suspect.

There are already penalties for not sharing the religion of your peasants, and adding more penalties will not make people care more about religion. Nothing the game mechanics can do will make people care more about religion.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Penchant

Quote from: Anaris on December 22, 2012, 03:50:14 PM
Christianity does not exist in BattleMaster. There is no one dominating worldwide religion.

Thus, any argument of the form, "We should do _____ because that's the way Christianity behaved" is, at best, highly suspect.

There are already penalties for not sharing the religion of your peasants, and adding more penalties will not make people care more about religion. Nothing the game mechanics can do will make people care more about religion.
I wouldn't say nothing, but I would say no penalties.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton