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Command tab while at sea

Started by Chenier, January 18, 2013, 12:34:18 AM

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Chenier

Any reason for not having it? I'd like to view my market report, but the command tab doesn't show while I'm sailing. I don't really see any reason for this.
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Penchant

Quote from: Chénier on January 18, 2013, 12:34:18 AM
Any reason for not having it? I'd like to view my market report, but the command tab doesn't show while I'm sailing. I don't really see any reason for this.
If you were on a boat you wouldn't be receiving the reports even though you receive messages. It's something pointless going for realism I believe.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Chenier

Quote from: Penchant on January 18, 2013, 01:52:27 AM
If you were on a boat you wouldn't be receiving the reports even though you receive messages. It's something pointless going for realism I believe.

Yet I can manage my estates and taxes...

I see no realism here. If I can receive my messages, I don't see a point in not receiving my warehouse info. It's just annoying. Not being able to trade, sure, but not being able to check one's food status...?
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Penchant

Quote from: Chénier on January 18, 2013, 02:57:58 AM
Yet I can manage my estates and taxes...

I see no realism here. If I can receive my messages, I don't see a point in not receiving my warehouse info. It's just annoying. Not being able to trade, sure, but not being able to check one's food status...?
I agree, I was merely stating what I believe is the devs reasoning behind it.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Chenier

Quote from: Penchant on January 18, 2013, 03:39:05 AM
I agree, I was merely stating what I believe is the devs reasoning behind it.

Well I know they intentionally made it so that few actions could be done while at sea.

But I don't consider this to be an action. Seemed more like an oversight to me than anything else.
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Tom

It's not an oversight.

It's a matter of implementation. We have defined orders/commands as being things that require you to "be somewhere", while politics can be done irrespective of location. Setting you to "notwhere" while at sea is the easiest way to handle things.


Chenier

Quote from: Tom on January 18, 2013, 10:16:25 AM
It's not an oversight.

It's a matter of implementation. We have defined orders/commands as being things that require you to "be somewhere", while politics can be done irrespective of location. Setting you to "notwhere" while at sea is the easiest way to handle things.

Could the market report appear in the politics tab, then? All I'd want, really, is to know how many days' worth of food remains in my warehouse. Feels silly that I can change estate size, change taxes, appoint lords, and do all kinds of stuff, but I can't see how many days' worth of food my region and my duchy has remaining.
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Tom

Quote from: Chénier on January 18, 2013, 12:45:46 PM
Could the market report appear in the politics tab, then?

No. I'd rather remove the other items you refer to. The whole point of this is that while at sea you are out of touch with the world.

Penchant

Quote from: Tom on January 18, 2013, 01:51:38 PM
No. I'd rather remove the other items you refer to. The whole point of this is that while at sea you are out of touch with the world.
Which goes for realism vs fun, unless you can tell me a way this improves the game. I see this going against your traditional nature of this is not a simulator, this is a game.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Tom

Quote from: Penchant on January 19, 2013, 01:01:23 AM
Which goes for realism vs fun, unless you can tell me a way this improves the game. I see this going against your traditional nature of this is not a simulator, this is a game.

The fun element is that sea travel is incredibly powerful and versatile and needs some disadvantages to be balanced out. You know your options at sea are limited. That might provide one reason why you don't embark just now, but wait a turn or two, which could create conflict with your marshal or general...

Zakilevo

Quote from: Tom on January 19, 2013, 03:08:28 AM
The fun element is that sea travel is incredibly powerful and versatile and needs some disadvantages to be balanced out. You know your options at sea are limited. That might provide one reason why you don't embark just now, but wait a turn or two, which could create conflict with your marshal or general...

I think it is already risky enough to invade by sea...

Chenier

Quote from: Tom on January 19, 2013, 03:08:28 AM
The fun element is that sea travel is incredibly powerful and versatile and needs some disadvantages to be balanced out. You know your options at sea are limited. That might provide one reason why you don't embark just now, but wait a turn or two, which could create conflict with your marshal or general...

But some of the things that are limited don't feel like the balance in any way the advantages given by seal travel: they just feel like random penalties, that don't make sea travel's bonuses any less significant.

And while I get forcing people to land to do some of the stuff they need to do (though I might not agree with all of it), surprise starvation because you just didn't know how much food was left in your warehouse doesn't sound like any fun at all, sounds quite frustrating, actually. And it also forces players to either memorize game data or make up a spreadsheet or something to keep track of it, neither of which are compatible with the lightweight nature of the game.

The sea travel's advantages should be balanced by what relates to it directly, imo, such as boarding costs, limited supplies, and amphibious penalties. All of which are already there. If they aren't enough, I really think that we should strive for more penalties along the same vein, and not towards something that incites players to make themselves spreadsheets to keep track of all of the data they won't get access to just because they are on board (tax values, estate efficiency, food levels and consumptions, etc.)
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Penchant

#12
Quote from: Chénier on January 19, 2013, 04:06:13 AM
But some of the things that are limited don't feel like the balance in any way the advantages given by seal travel: they just feel like random penalties, that don't make sea travel's bonuses any less significant.

And while I get forcing people to land to do some of the stuff they need to do (though I might not agree with all of it), surprise starvation because you just didn't know how much food was left in your warehouse doesn't sound like any fun at all, sounds quite frustrating, actually. And it also forces players to either memorize game data or make up a spreadsheet or something to keep track of it, neither of which are compatible with the lightweight nature of the game.

The sea travel's advantages should be balanced by what relates to it directly, imo, such as boarding costs, limited supplies, and amphibious penalties. All of which are already there. If they aren't enough, I really think that we should strive for more penalties along the same vein, and not towards something that incites players to make themselves spreadsheets to keep track of all of the data they won't get access to just because they are on board (tax values, estate efficiency, food levels and consumptions, etc.)
+1. As banker it is annoying not having food and market reports to track things, especially when a region is near starving. Really only the reports and the ability to call taxes, with reports being the priority but I think calling taxes early should be allowed too. I am speaking banker specific but as a blanket statement basically commands that are reports or administrative things should be allowed at sea, IMO.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Tom

Quote from: Chénier on January 19, 2013, 04:06:13 AM
And while I get forcing people to land to do some of the stuff they need to do (though I might not agree with all of it), surprise starvation because you just didn't know how much food was left in your warehouse doesn't sound like any fun at all, sounds quite frustrating, actually. And it also forces players to either memorize game data or make up a spreadsheet or something to keep track of it, neither of which are compatible with the lightweight nature of the game.

Seriously? How many weeks do you intend to remain at sea? If your region can not survive not being babysitted for two days, then there's your problem, not with the sea travel.

Chenier

Quote from: Tom on January 19, 2013, 11:58:12 AM
Seriously? How many weeks do you intend to remain at sea? If your region can not survive not being babysitted for two days, then there's your problem, not with the sea travel.

If I don't have a unit (like, because I'm a priest), I don't see any reason to land before arriving at my destination.

But even if I don't: what if I just forget to check before boarding? Is everyone expected to make some kind of "to-do" list before boarding? Starvation can kick in pretty fast. Or say a newbie joins the realm, do you really want to force him to wait extra days before a sailing lord can set up an estate with him (as you proposed to do), a few days which are an eternity to new players to the game?

Preventing use of administrative tasks while travelling just incites lords to stay at home. And lords who stay at home tend to create a whole lot of peace inertia.

Two days is not much, especially for stable regions. But for longer travels, or for less stable regions... Not every realm has an abundance of food. When food starts running out, many people need to start contacting a whole lot of people to get the food they need. But if you did the mistake of not checking before boarding, you can get stuck with a nasty surprise when you finally reach your destination.
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