Main Menu

Allow Dukes to Secede a multiple city duchy that includes capital

Started by Dante Silverfire, January 21, 2013, 12:41:48 AM

Previous topic - Next topic

Foundation

And if you do know the results of various scenarios of rebellion, it would remove that same fun factor.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Dante Silverfire

What kind of fun factor loss is that?

That's like saying, if I didn't know if the nobles who click "join rebels" will actually join fighting beside me, then that would be more fun.

This doesn't remove fun it makes something clear in a game that should be clear. Not everything needs to be clear, I don't need to be *assured* of victory to rebel, but I'd like to know if I have a shot.

Does knowing the fact that Generals can remove militia ruin the game experience for me? No. It just allows me to adapt strategies to be more engaged with more players.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Foundation

Knowing Generals can assign militia is fine. Knowing exactly in what conditions that is possible and how often it is possible will create a unit trading and swapping and storing scenario that is most undesirable.

Similarly, knowing rebellions exist and the underground exists and vague notions of what it involves (mass cooperation to overthrow the current government) is fine. Knowing exact answers to what happens to every unit and every militia to manipulate the perfect situation in order to avoid requiring mass cooperation and communication before/during/after the rebellion is undesirable.
The above is accurate 25% of the time, truthful 50% of the time, and facetious 100% of the time.

Solari

This thread is veering off topic. Is there anything else to discuss?

Dante Silverfire

Quote from: Solari on February 15, 2013, 11:13:17 PM
This thread is veering off topic. Is there anything else to discuss?

Other than receiving approval or a decision. No.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Chenier

I tend to agree: dukes should be able to kick out regions from their duchies and-or get a significant bonus in rebellions.

As for militia, I think they should follow their lord and the knights of the region according to estate shares: if the region has 4 25% estates and 1 knight is a loyalist while the three other nobles of the region are rebels, 75% of the militia should side with the rebels. Plus or minus a lord bonus.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Dante Silverfire

Quote from: Chénier on February 17, 2013, 02:33:59 AM
As for militia, I think they should follow their lord and the knights of the region according to estate shares: if the region has 4 25% estates and 1 knight is a loyalist while the three other nobles of the region are rebels, 75% of the militia should side with the rebels. Plus or minus a lord bonus.

That seems reasonable to me. The only case in which I'd disagree is if the region is in disrepair. If the region isn't being maintained then they should side against the lord. If the region is in good condition they should side with the lord.

I expect that is how it is done now though.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Chenier

Quote from: Dante Silverfire on February 17, 2013, 02:35:27 AM
That seems reasonable to me. The only case in which I'd disagree is if the region is in disrepair. If the region isn't being maintained then they should side against the lord. If the region is in good condition they should side with the lord.

I expect that is how it is done now though.

A region is disrepair is unlikely to be able to maintain much militia, so I wouldn't see the point in taking this under consideration.

And I doubt this is how it's currently handled. Now I'm saying this mostly on gut feeling, but I don't have the impression that the code which determines militia allegiance in rebellions has changed much over the years, since I joined the game.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Dante Silverfire

So....Can I get Dev Team Approval on this or what? It seemed it has some Dev Team support.

Last I remember, is once someone on the team approves, it then I put it on the bug tracker as standard procedure.

"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Solari

Quote from: Dante Silverfire on March 04, 2013, 04:18:12 AM
So....Can I get Dev Team Approval on this or what? It seemed it has some Dev Team support. Last I remember, is once someone on the team approves, it then I put it on the bug tracker as standard procedure.

That's not how it works. And the bugtracker isn't really the place for feature requests. That's why this subforum exists. There are a few huge things that need to be addressed before any feature requests get approved and/or implemented.

Gustav Kuriga

Quote from: Solari on March 04, 2013, 04:26:27 PM
That's not how it works. And the bugtracker isn't really the place for feature requests. That's why this subforum exists. There are a few huge things that need to be addressed before any feature requests get approved and/or implemented.

Uhm... actually, it kind of is. There's even an option for feature request in the report item part...

Dante Silverfire

Quote from: Solari on March 04, 2013, 04:26:27 PM
That's not how it works. And the bugtracker isn't really the place for feature requests. That's why this subforum exists. There are a few huge things that need to be addressed before any feature requests get approved and/or implemented.

Quote"Once a feature has been discussed in the forum and approved by a dev team member, it should be posted on the bugtracker. That is simply because on the board, topics tend to get pushed downwards as new topics get discussed and will eventually be lost and forgotten. The bugtracker is better at reminding us.

Please don't put feature requests on the bugtracker without approval by the dev team. We mercilessly close unapproved feature requests on the bugtracker." -Tom

I'm just trying to follow the board rules. I heard primarily positive feedback, so I wanted to get a final "Yay" or "Nay" from a dev team member before it was forgotten too much.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Gustav Kuriga

Quote from: Solari on March 04, 2013, 04:26:27 PM
That's not how it works. And the bugtracker isn't really the place for feature requests. That's why this subforum exists. There are a few huge things that need to be addressed before any feature requests get approved and/or implemented.

I mean, I can take a picture of the feature request option on the bugtracker if that works for you.

Anaris

Quote from: Gustav Kuriga on March 04, 2013, 10:31:08 PM
I mean, I can take a picture of the feature request option on the bugtracker if that works for you.

If you were to simply create a feature request on the bugtracker without consulting anyone, it would get deleted out of hand.

We use the feature request-classed issues on the bugtracker to keep track of feature requests that have been officially approved on the forum—not just those that have received positive feedback from the community, but those that have had a dev with the power to do so come in here and say, "Yes, that's a good idea and it will be implemented."
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Solari

More specifically: until Anaris or Tom say "okay". There are other issues that need resolving before either are likely to approve anything.