Author Topic: [Forum Game] Werewolf XIV: The Vengeance Factor  (Read 56513 times)

D'Espana

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #195: February 22, 2013, 01:59:01 AM »
What would have been really interesting or could be in the future at least, is if two bad guys were rivals.

Well, we've had that previously, kind of. We called it "two packs".

Well, the two guarantors surely receive some kind of reward, dont they? I mean they come and spend sometime here at this diplomatic conference  ::)

Silly guarantors... ::)

If only the bad guys do not know each other, that would be interesting 8)

Reminds me of the previous game, with Angels trying to find Inquisitors and the other way around. Man, I sure had fun GMing that!
« Last Edit: February 22, 2013, 02:01:57 AM by D'Espana »
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Penchant

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #196: February 22, 2013, 04:55:45 AM »
Quote
Well, we've had that previously, kind of. We called it "two packs".
I want rivals that know of each other/same pack/can't hunt each other.
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Norrel

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Re: [Forum Game] Werewolf XIV: The Vengeance Factor
« Reply #197: February 22, 2013, 05:29:58 AM »
I want rivals that know of each other/same pack/can't hunt each other.

There are some good setups with a mafia team where one is always the godfather and there may or may not be a usurper whose aim is to kill the godfather but still have maf win the game. Works best with 3+ mafia teams.
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