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[Forum Game] Werewolf XIV: The Vengeance Factor

Started by Lefanis, January 21, 2013, 11:43:50 AM

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D'Espana

#195
Quote from: Penchant on February 21, 2013, 05:41:50 AM
What would have been really interesting or could be in the future at least, is if two bad guys were rivals.

Well, we've had that previously, kind of. We called it "two packs".

Quote from: Ketchum on February 21, 2013, 04:54:26 PM
Well, the two guarantors surely receive some kind of reward, dont they? I mean they come and spend sometime here at this diplomatic conference  ::)

Silly guarantors... ::)

Quote from: Ketchum on February 21, 2013, 04:54:26 PM
If only the bad guys do not know each other, that would be interesting 8)

Reminds me of the previous game, with Angels trying to find Inquisitors and the other way around. Man, I sure had fun GMing that!
D'Espana Family

Penchant

QuoteWell, we've had that previously, kind of. We called it "two packs".
I want rivals that know of each other/same pack/can't hunt each other.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Norrel

Quote from: Penchant on February 22, 2013, 04:55:45 AM
I want rivals that know of each other/same pack/can't hunt each other.

There are some good setups with a mafia team where one is always the godfather and there may or may not be a usurper whose aim is to kill the godfather but still have maf win the game. Works best with 3+ mafia teams.
"it was never wise for a ruler to eschew the trappings of power, for power itself flows in no small measure from such trappings."
- George R.R. Martin ; Melisandre