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Classes

Started by Penchant, March 02, 2013, 11:59:30 PM

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Penchant

Purely mechanicly speaking, what the differences in classes? I know many of them but I am trying to get a full list.
A very rough start that I will add to is:

Warrior: troops, training, tournaments

Courtier: Less troops, organize repairs, another courtier option

Priest: Religious features, instant travel, no unit, can be arrested by own realm or enemy realms.

Diplomat:lower troops, praise, badmouth, talk to local, unit is police force

Trader: increased training distance, ability to broker trades, unit is mercs

Infil: infil options, class is not displayed to others except ruler, less troops, can't be government position

Hero: change family home, call tales, risk life in battle, added CS to unit, no police or civil work, can't loot, ask for volunteers

Cavalier: more calvary can be fielded, h/p is gained more, no civil work, can't loot

Mentor: mentor students, get mentor points, can use mentor points for various things.

Updated. Also, I am looking for things they can do (obvious), effects from changing to that class (ex. less troops), or things people can do to you (ex. can be arrested), not the consequences of their actions (loss of honor due to infil actions).
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

vonGenf

The maximum size for your unit is also lowered for diplomats, and it adds up to your main class.
After all it's a roleplaying game.

Bael

Cavaliers can't do civil work. I can't remember whether they can do policing, but I think they can.

Poliorketes

Infils have less troops, and can't duel or be council members, and loss Honour is caught.

Hero can have more troops, at least cav and specials... and can ask for volunteers. And don't loot. Maybe gain more H/P?

Cavaliers don't loot.

Indirik

I'm fairly certain this is all on the wiki on the Class or Classes page.
If at first you don't succeed, don't take up skydiving.