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Overstepping IR or Not?

Started by Eirikr, March 13, 2013, 02:17:12 AM

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Eirikr

Let me preface this entire post by stating that I am looking into how a potential realm policy interacts with the inalienable right to be inactive. I want to make this explicit because there are several other things that tie into the policy, but they should all (obviously) be secondary to the IR. I am also going to use very specific names because this is a very specific situation.

Background: Coria is a Republic and uses a message group called the Corian Senate to vote on all important matters for Coria. This includes things like diplomatic status changes, new laws, and the general direction of the realm. Currently, all lords are members of the Senate, as well as the government positions and the dukes (honestly, the ruler is currently the only one who isn't a lord).

Now, in Coria's recent debacle, several members of the realm cited that they believed it to be a problem when a referendum would fail despite no opposition during discussion. In response to this, I proposed a plan:
QuoteThe Silent Senator proposal: As promised, I seek to implement a way to manage the Senate such that only members who willingly put their time into the functioning of this realm are allowed within the Senate. The goal of this, of course, is to facilitate actual discussion to help guide Coria as a whole to where its lords want it to go. To do this, it is important that we know why a referendum failed as well as why it is being passed at all. To account for times when Senators need a reprieve, a simple "Strike" system shall be used: Each month, a Senator is allowed three strikes. If a Senator fails to provide any indication of interest in a referendum, that Senator receives a strike. An indication of interest can be as simple as a publicly stated abstention (preferably with an explanation), seconding another Senator's thoughts, or express support or disagreement with the referendum. This can be as little as a single sentence. As indicated, failure to do anything counts as a strike. These strikes reset each month, regardless of the number of referendums actually put forth that month. Strikes do not roll over (that is, you can never have an allowance of more than three strikes). Strikes will be presented no more than a day after the referendum results and will be tallied by the Consul. Appeals may be made directly to the Senate, to avoid suspicion of modifying the tally.

Related to this is a separate proposal that essentially states how our Senate's membership already works and how we would add to it if the plan succeeded:
QuoteSenate Membership proposal: Formally state within the realm laws that the Senate is open only to lords and council members. All lords are immediately inducted when they gain a lordship, excluding lords previously removed. Any lord removed from the Senate may petition to re-enter. The petitioner will rejoin the Senate with one strike, but will not be able to vote in his first referendum. Should the lord fail to indicate interest, the lord will be removed again. All current council members are granted irrevocable access to the Senate and do not suffer the Strike System. It is assumed that council members already have a vested interest in politics of Coria. Should they lose their position for any reason, they return to the lord system. (If they do not hold a lordship, they are removed from the Senate.)

I don't want to dilute initial reactions with my reasoning on whether or not I'd say this acceptable, so I'll wait to respond.

Vellos

At first blush, this seems fine to me. No player would be punished simply because they logged somewhat infrequently– the character would be punished (or, rather, would lose a privilege, depending on how we view message groups) for a clearly definable activity which could be carried out on any login-schedule that prevents auto-pausing.

I may be overlooking something though.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

Indirik

Meh... the whole keeping track of voting and giving "strikes" for, essentially, being inactive feels wrong somehow.

Just for curiosity's sake, how long do the votes last? 1 day? 7 days? 4.5 turns? If a vote only lasts two days, then that's way too short, and essentially requires people to log in frequently. At that point you could strategically call votes on the weekends or when you know a player is typically inactive to trap them.

A character should, in general terms, be able to log in and play once every few days. It doesn't seem right that you're automatically putting them in some group they didn't necessarily ask to be in, and then requiring them to put in extra time and effort to stay there or get blackmarked and kicked out.

I dunno. I can see opposite sides of this, and I'm not really sure which way I lean. The whole keeping track and three-strikes thing does raise my hackles, though.
If at first you don't succeed, don't take up skydiving.

Eirikr

Quote from: Indirik on March 13, 2013, 02:58:42 AM
Meh... the whole keeping track of voting and giving "strikes" for, essentially, being inactive feels wrong somehow.

Just for curiosity's sake, how long do the votes last? 1 day? 7 days? 4.5 turns? If a vote only lasts two days, then that's way too short, and essentially requires people to log in frequently. At that point you could strategically call votes on the weekends or when you know a player is typically inactive to trap them.

A character should, in general terms, be able to log in and play once every few days. It doesn't seem right that you're automatically putting them in some group they didn't necessarily ask to be in, and then requiring them to put in extra time and effort to stay there or get blackmarked and kicked out.

I dunno. I can see opposite sides of this, and I'm not really sure which way I lean. The whole keeping track and three-strikes thing does raise my hackles, though.

The built-in game minimum for referendums is 3 days. We just passed a law in Coria requiring it to last at least 5 days.

If you have an alternative for keeping track, I'd love to hear it. Saves me a ton of trouble tallying and such.

Fury

A referendum could fail despite no opposition during discussion (meaning inactivity) if only absolute or qualified or two-thirds majority is used. If simple majority is used then the option (YES/NO) with the most votes wins regardless of who didn't vote. Use it or lose it.

Indirik

Quote from: Eirikr on March 13, 2013, 03:01:23 AM
The built-in game minimum for referendums is 3 days. We just passed a law in Coria requiring it to last at least 5 days.
How do you use the built-in referendum feature to do it? You could, at least theoretically, have non-lords (council members) who have the right to vote, but couldn't because they're non lords.

I suppose that a 5-day minimum is a good idea. That helps.

But then if you're using the built-in referendum feature, then you can't track who voted. They could say they voted, and you couldn't prove otherwise. Or do you make them vote, and then say they voted? I'm confused.

Quote
If you have an alternative for keeping track, I'd love to hear it. Saves me a ton of trouble tallying and such.
I don't, really. Other than to say that if someone not voting causes a problem, then track them down and find out why they didn't vote. If they don't have a good reason, then smack them around a bit. But the idea that you're going to track someone's activity, and then punish them for not being active enough, has a really bad feeling.
If at first you don't succeed, don't take up skydiving.

Vellos

Quote from: Indirik on March 13, 2013, 03:29:52 AM
How do you use the built-in referendum feature to do it? You could, at least theoretically, have non-lords (council members) who have the right to vote, but couldn't because they're non lords.

I suppose that a 5-day minimum is a good idea. That helps.

But then if you're using the built-in referendum feature, then you can't track who voted. They could say they voted, and you couldn't prove otherwise. Or do you make them vote, and then say they voted? I'm confused.
I don't, really. Other than to say that if someone not voting causes a problem, then track them down and find out why they didn't vote. If they don't have a good reason, then smack them around a bit. But the idea that you're going to track someone's activity, and then punish them for not being active enough, has a really bad feeling.

He's saying they have a situation where they bring an issue up for debate, and everybody talking says "Yea!" but lots of people are silent, then, in the actual mechanics-based referendum, they get lots of anonymous no-votes.

He wants to force people to speak up, or to be caught in a lie somehow.

FWIW, I believe Riombara had laws about dereliction of duty for Advisory Council members.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

Perth

Terran has moved to a voice vote system at certain periods in the past due to different things such as expediency and/or frustration over people not voting.
"A tale is but half told when only one person tells it." - The Saga of Grettir the Strong
- Current: Kemen (D'hara) - Past: Kerwin (Eston), Kale (Phantaria, Terran, Melodia)

Indirik

These two things bug me in combination:

1) putting people in it without their consent
2) tracking those people and punishing them for not being active

Make it voluntary, and by request. Then when those people don't contribute, remove them. The whole keeping score thing just bugs me. It seems unnecessary and punitive.
If at first you don't succeed, don't take up skydiving.

Eirikr

Quote from: Fury on March 13, 2013, 03:23:47 AM
A referendum could fail despite no opposition during discussion (meaning inactivity) if only absolute or qualified or two-thirds majority is used. If simple majority is used then the option (YES/NO) with the most votes wins regardless of who didn't vote. Use it or lose it.

Ah, you misunderstand the original point of the policy. It was never intended as an action against inactive nobles. It is intended as an action against active, but non-participating nobles. Every referendum we have run has been a simple majority. Often, a referendum will fail (that is, not pass) unopposed in discussion because some voting members still vote no despite not explaining what they disagreed with. For example:

5 lords get to vote. 2 of those lords discuss in the Senate why they support the decision. The other three say nothing. The referendum results show two votes in favor, three opposed. The referendum fails, and yet the supporting lords have no information as to why. They cannot fix the referendum, they cannot know if it was the means or the goal that was not supported.

Some of us in Coria believe that this was contributing nothing to the realm, so we began discussing how to deal with it.

Quote from: Vellos on March 13, 2013, 03:43:38 AM
He's saying they have a situation where they bring an issue up for debate, and everybody talking says "Yea!" but lots of people are silent, then, in the actual mechanics-based referendum, they get lots of anonymous no-votes.

He wants to force people to speak up, or to be caught in a lie somehow.

FWIW, I believe Riombara had laws about dereliction of duty for Advisory Council members.

This is half right. The situation is correct and we are aiming to force people to speak up. There's no intent to catch them lying, though; we're just looking to know why things aren't passing. If people don't want to put anything into running their realm, why should they get a vote? We haven't had a problem failing a referendum when there's good discussion on both sides. The matter is dropped.

It's also fine if someone just agrees with what someone else said; at least there's some indication as to why they voted the way they did.

Eirikr

Quote from: Indirik on March 13, 2013, 04:05:00 AM
These two things bug me in combination:

1) putting people in it without their consent
2) tracking those people and punishing them for not being active

Make it voluntary, and by request. Then when those people don't contribute, remove them. The whole keeping score thing just bugs me. It seems unnecessary and punitive.

1. The Corian Senate has traditionally consisted of all lords without asking them if they want to join. This is a direct result of how referendums are programmed. Unless the referendum system becomes voluntary as well, I don't see this changing. The point is that lords aren't receiving random referendums without a forum to discuss them.

2. Being on the Senate is a privilege; some realms don't even provide a forum like this, they just enact laws. In a sense, tracking and removing people is not a "punishment", but a way to root out those who aren't contributing (inactive or not). The logic is that they don't seem to want to participate or they take the privilege for granted.

They can voluntarily leave the Senate at any time, though I've never seen anyone request it. Admittedly, that option hasn't been explicitly noted in quite some time. Would adding that help?

Geronus

So it's not that they're not voting, they're just voting without contributing to the debate? That actually makes this proposal seem a little worse, honestly... If the problem is that you have a bloc of anonymous "No" votes, why don't you simply do away with the secret ballot and go to voice votes? In game terms, don't use the built-in referendums. Force people to send messages in which they must announce their vote. Riombara's Advisory Council has done this for years since the group does not fit precisely into any of the predefined referendum options. It may not compel people to contribute any more to the debate, but at least you will know who is voting no and can then ask them directly what their reasoning is, if that's what's bothering you. It strips away that protective anonymity that it sounds like some characters may be exploiting.

Disclaimer: I have a character in Coria, but not one in the Senate.

Vellos

Quote from: Geronus on March 13, 2013, 05:16:18 AM
So it's not that they're not voting, they're just voting without contributing to the debate? That actually makes this proposal seem a little worse, honestly... If the problem is that you have a bloc of anonymous "No" votes, why don't you simply do away with the secret ballot and go to voice votes? In game terms, don't use the built-in referendums. Force people to send messages in which they must announce their vote. Riombara's Advisory Council has done this for years since the group does not fit precisely into any of the predefined referendum options. It may not compel people to contribute any more to the debate, but at least you will know who is voting no and can then ask them directly what their reasoning is, if that's what's bothering you. It strips away that protective anonymity that it sounds like some characters may be exploiting.

Disclaimer: I have a character in Coria, but not one in the Senate.

But if the characters are active anyway, this proposal clearly doesn't impinge upon their activity. i.e. not an IR violation?

"Not an IR violation" does not and should not mean "Best way to do it."

Going to voice voting is ideal– but that doesn't mean sub-optimal policies should be banned.
"A neutral humanism is either a pedantic artifice or a prologue to the inhuman." - George Steiner

Eldargard

First of all, can referendums be limited to a message group? I recall seeing a feature request about this but did not find it during my brief search.

Regarding the suggested system, I would do it differently. I am no magistrate though and can not say if the proposed system or my suggestion are IR compatible with any authority. I feel that both are.

The Rule:
All region lords, dukes and council members are eligible for a seat on the senate. Should you hold such a position and wish to join the senate just let us know and you will be made a member. As a member of the senate you are expected to contribute your voice to the discussions and decisions being made. Should you wish to leave the senate at any time simply state your desire and you will be removed.
Optional: At a minimum, you, as a senator, are required to make a senate wide statement regarding each and every referendum brought before the senate.

The Culture:
With a basic rule in place, begin molding the culture. Be vocal yourself. Specifically call out those senators who have not contributed to a conversation. Encourage all others to do the same. If the referendum "Should we eat cheese" is brought before the senate and only two out of five senators have announced their positions, directly call out the other three and ask their opinion. If they still do not respond, send a private message. People will sometimes give an opinion if asked directly even if they were not willing to throw out their opinion on their own. Be open to whatever response the do give and try to turn it into a conversation.

Punish the Silent Senators:
If a particular senator simply refuses to speak up over and over again, remove them from the senate. Maybe have a referendum about it before hand and only remove them with a majority. They are not being removed due to inactivity, they are being removed because they are not doing the job. The same guidelines used when banning nobles who do not follow orders would apply.

Eirikr

Well, actually, to implement this at all, we'd have to go voice. We can't deny a lord a vote in the referendum system by removing him from a message group. Even so, simply switching to voice doesn't change the fact that they aren't contributing. We need the feedback to determine if it's a specific aspect of the referendum that's being turned down or the whole idea.

Imagine you want to form an alliance with another realm. You are neutral right now. Several people speak in support of it. Nobody speaks against it. Referendum results show 10 in support, 13 opposed, 5 abstain. Are they opposed because they want to go to peace first? Are the opposed because they'd rather go to war?

When we raised a fuss about it most recently, we did have a noble or two state that they voted no, but I don't recall them giving a reason why they voted no. Instead, they just said that they always vote silently. I would be just as suspicious if a referendum passed without any discussion, but it's harder to tell since the referendum isn't created at all if there's no reason behind it.

Now, all that said, the reason I bring up the question of IR at all is that there are likely inactive nobles that will be caught in this. It's not the intent, but are the IR always treated depending on intent? That seems to be very open to abuse. Even if it's a vaguely defined "reasonable attempts to accommodate inactive players", I would feel more confident in just putting this forth.

Oh, and for the record, this has been proposed, but ironically, nobody seems to want to discuss it. (We had an OOC chat about how to make it work, but that's it so far.)