Dwilight, I think, is a good example of how the food game probably should work.
I dunno, honestly. It makes us take it seriously, yes...
But it also forces me to revolve *everything* around it, and spend crazy efforts on making sure we get what we requiring without causing price wars or uncontrolled inflation. It also means that unless food is directly involved and our stores are running low, war is out of question. In a way, I consider food to be another kind of maintenance, and I wouldn't want to have to spend the time I spend on it for Dwilight on all the other continents.