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REJECTED: Wizard/Sage Class Suggestion

Started by Qyasogk, April 14, 2013, 02:21:30 AM

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Penchant

Quote from: Qyasogk on April 28, 2013, 06:39:20 PM
Saying that my request was akin to asking for Jedis in the game is way over the top. They are already in the game:

"Listen to rumours - spend an hour listening to rumours of sages and wizards."

If you don't want them to be playable, that is of course your perogative, but it's not outside of the realm of your game, by your own descriptions.

I apologize if I reacted strongly to having "REJECTED" stamped on the subject title. I looked at the list of subjects in the forum and mine was the only one changed that way, and it did seem malicious.
This is low fantasy though so having some background npcs with magical abilities is alright but players shouldn't be that otherwise it becomes a bit more than low fantasy. Btw though, some already are quite successful in magic with one on BT being known as the Grand Wizard or something like that because of all his spellcasting, which was some pretty awesome stuff from what I have heard.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Qyasogk

Quote from: Penchant on April 29, 2013, 03:12:02 AM
This is low fantasy...

Undead....
Magic Items....
Sages are already IN the game:

"You have encountered a sage, a wise man, known as Usttore. People say he is midnight walker. It is rumoured by many that he has magical powers. He and his kind are the only people capable of repairing and sometimes even improving unique items.

Since you do not have any damaged unique items, the sage can not offer you any repairs."

But mention role-playing a sage, then.... JEDIS!

Indirik

Undead, dragons, magic... all this stuff was known to have existed in the middle ages. Angels walked the earth and routinely performed miracles. It was established fact. Denying it could get you beaten to death by angry mobs. Or perhaps just arrested and have a confession of witchcraft tortured out of you. Which would regrettably result in your own death.
If at first you don't succeed, don't take up skydiving.

Anaris

None of which means that your character will ever be able to do anything more magical than read the occasional scroll.

Just because "everyone knew" that these things happened didn't mean that there were people doing them on every street corner. Sages and wizards will always be rare; monsters and undead will remain mysterious, and the Daimons moreso.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Tom

Quote from: Qyasogk on May 01, 2013, 08:34:35 PM
But mention role-playing a sage, then.... JEDIS!

There's an important difference.

Right now, all the undead, sages, wizards, etc. are under GM control. We can tune their numbers up or down as we like to make the setting the way we want - with some fantasy elements, but without a magic shop at every corner.

If anything with magic were available as a character class, we couldn't control the level of magic in the game anymore. The same way Jedis are so rare and exotic in the (original) Star Wars movies, but in all the computer games, you can't throw a rock without hitting one.

Qyasogk

Quote from: Tom on May 01, 2013, 10:53:43 PM
If anything with magic were available as a character class, we couldn't control the level of magic in the game anymore.

Fair point.

The DM in me would argue that since the game is played over years, you could have a situation where a character had to go away to sage school for a number of years, pay an exorbitantly expensive tuition (so maybe only a king's son could afford the fees). There are ways to make the path difficult and challenging, so only the most foolish and reckless go down that path, and thus limit their numbers. Creating magic items could require mountains of gold and/or hard to find ingredients to limit their numbers, etc...

I.e. there's a way to balance the mechanics to keep them rare, but I understand your point in not even wanting to go down the road.

Tom

Quote from: Qyasogk on May 04, 2013, 10:25:47 PM
The DM in me would argue that since the game is played over years, you could have a situation where a character had to go away to sage school for a number of years, pay an exorbitantly expensive tuition (so maybe only a king's son could afford the fees). There are ways to make the path difficult and challenging, so only the most foolish and reckless go down that path, and thus limit their numbers. Creating magic items could require mountains of gold and/or hard to find ingredients to limit their numbers, etc...

Yeah, that works great in virtually every MMO, where the rare unique items need you to conquer an entire dungeon on hard, slay a mighty boss monster, and it only drops one such item for the entire party.

Ironie off.


Because that system simply does not work, AT ALL. Every hardcore MMO player has his chest stuffed with junk, sorry "super-rare unique" items.

Even in BattleMaster, where unique items really ARE unique, and their total number per island is strictly limited by the game, some hardcore players look at them as "oh, another one".


Trust me when I say that the second you give control over a resource to players, it becomes infinite.

Shizzle

Quote from: Tom on May 04, 2013, 11:17:05 PM
Trust me when I say that the second you give control over a resource to players, it becomes infinite.

Look at the Wizards in Thalmarkin. There's only a very limited amount of scrolls available(?), yet it has birthed a GW, a council, and 4 or 5 Wizards forming a new faction/elite within the realm.

egamma

Quote from: Shizzle on May 05, 2013, 10:17:43 AM
Look at the Wizards in Thalmarkin. There's only a very limited amount of scrolls available(?), yet it has birthed a GW, a council, and 4 or 5 Wizards forming a new faction/elite within the realm.

You're proving Tom's point. He's fine with people calling themselves wizards as long as they can't cast feather fall on their army and use catapults to fling them over the walls of the enemy fortresses.

Blue Star

Tom

I think we are being hasty to reject this. Jedi are already in the game they are just called Heros, Wizard/Sage Class is as well they are simply called adventures who else could collect items and turn them into the unqiue items with help of another sage.

Wizards, screw those bastards. That Fizban guy shot a fireball at me and it almost burnt down my house, thank goodness he had a Kender with him that jumped on his back at the right moment so it didn't scorch my hair to much.

I couldn't help it ;D
I think like a sinner. Curse like a sailor. Smile like a saint. :)

Qyasogk

I don't see this elsewhere, but on Dwilight, if you go to Information, select Fame, under fame select Reputation, and under Reputation, select skills, you'll find one of the skills to be SPELLCASTING:

Swordfighting
Jousting
Leadership
Trading
Bureaucracy
Oratory
Infiltration
Adventuring
Spellcasting

So is that left over from some time in the past when you thought you might change your mind on the issue?

Daimall

No, that is just how well your character can use magic scrolls apparently.

Penchant

Quote from: Daimall on July 03, 2013, 06:22:29 AM
No, that is just how well your character can use magic scrolls apparently.
Exactly, Spellcasting is for reading scrolls. Its a skill rarely used or seen. Pretty sure the only way to gain it is simply through using scrolls.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Atanamir

Quote from: Penchant on July 03, 2013, 08:21:58 PM
Exactly, Spellcasting is for reading scrolls. Its a skill rarely used or seen. Pretty sure the only way to gain it is simply through using scrolls.

One of my chars has never read a scroll, yet he has 33 pts in Spellcasting.

vonGenf

Quote from: Atanamir on July 04, 2013, 11:26:13 AM
One of my chars has never read a scroll, yet he has 33 pts in Spellcasting.

You can't check your spellcasting skill at an academy, these are fame points and not skill points. Fame is a measure of your rank among your peers, and very few people have touched a scroll at all.
After all it's a roleplaying game.