Yeah; one of the things I'm thinking of doing is changing the risk levels of infiltrator actions somewhat (and possibly adding some more low-risk actions) so that there are some actions that are much lower risk than others, but with a much lower skill cap, as well—so, for instance, if you wanted to simply count the gold in the tax office, and you had a skill of about 35%, you would be pretty much guaranteed to get away clean (unless you got very unlucky), but the ability to steal gold might not even be available to you until 30% or so.
Or something along those lines.