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Temple specific noble alignment

Started by Bhranthan, July 07, 2013, 01:13:50 PM

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Bhranthan

Title: Temple specific noble alignment

Details: Currently the building or enlarging of temples is required to cover/house a certain amount of nobles and or peasants. Practicing religion is(was) one of the most important aspects of the religious part of ones life.
If the temples are full one is not able to practice there religion, illustrated in the game by the above explained mechanic.
In the game it actually requires some place of worship for peasants to be in the vicinity for followers to exist.
Same goes for Nobles who have to visit temples or priests to join the faith and depending on the space available (temple space so to say), they can become a member.

What i believe is missing is that such a noble is aligned to the temple he joins, so to say that the spot he takes in the temple space is physically aligned to a specific temple.
This means that no longer everyone can come to one temple, become member there while actually vacating a space made available by a whole other temple.
In large religions like SA people will be able to identify them selves snot only as followers of SA and the holy prophet but also as member of a specific church/temple.
From there, allot of intresting options open up, like assigning priests as a sort of  gaurdian of a specific temple/church and technically open the possibility of schisms (declaring the temple that priests manages/guards to split of from the church, giving other temple guardians of other temples the option to join within the time the schism lasts (for example 3 or 4 days) and split of together.
It could also further focus loyalty/hierachy more on a duchal level, where for example the duke and or margrave with the head of the local temple/church form an interesting combination.

Theres plenty of other options that open up from here that do increase local/duchal identity and sense of individual responsibility.


Benefits: decreases diffused responsibility within religions, makes a single person responsible for a temple, opens up many options that where to complicated before. Creates a more physical and regional consciousness and promotes inter religion and inter realm identification and makes a BM religion less of a chat room and more of a religion.
Lays a foundation for other features to expand the religious feature hierarchical wise.

Possible Exploits: It adds a temple alignment to the already possibly complex hierarchy system of a religion, thus making religion to complex.
Brutus the Brute - Kleptes the Thief - Atreus the Brave - Alucina the Lucid

Vita`

I do like, at minimum, the idea of priests holding the equivalent of lordship over a temple, or the equivalent of ducalship over several temples. It offers more for a priest character to aspire to within a religion. Allowing such priests to 'change loyalty' of temples, obviously with cost, is a nice way to add to schisms, though I'd leave it as an option for more than just schisms (at a higher cost, depending upon stance between faiths switching to and from).

As for the coding though, it would seem to be an intensive effort to implement.

Chenier

The Catholic Church has a whole bunch of subdivisions. I think something like that could be great. You could have "Toprakian Astroism", "Maroccidental Astroism", "Lurian Astroism", "Reformist Astroism", etc. This would be a great base for schisms, and would solve the questions of "how do we determine which temples and which nobles go to which splinter?" It would also be great for the polytheistic faiths, where those following different patrons could have their own sets of temples.

Does sound like a hell of a lot to code, though, but seems like it could add a lot to the religious game.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Tom

@Chenier:

No.

We will NOT add a simulation of the catholic church to the game. We specifically do NOT simulate a european middle ages world where a religion holds so much dominance that it is the actual political power of an entire continent.

Sarwell

Quote from: Tom on July 14, 2013, 02:48:25 PM
@Chenier:

No.

We will NOT add a simulation of the catholic church to the game. We specifically do NOT simulate a european middle ages world where a religion holds so much dominance that it is the actual political power of an entire continent.
Funny how things like this can happen even when developers explicitly say they shouldn't. Emergent gameplay for ya.
Sarwell Family - Alna (Phantaria), Rosnan (Ohnar West), Julian (Strombran)
Quote from: dustole on July 09, 2013, 02:20:33 PM
New female characters start with an extra 10% skill in cooking and in cleaning.

trying

Quote from: Tom on July 14, 2013, 02:48:25 PM
@Chenier:

No.

We will NOT add a simulation of the catholic church to the game. We specifically do NOT simulate a european middle ages world where a religion holds so much dominance that it is the actual political power of an entire continent.

Now let's make an entire continent full of theocracies!

Sarwell

Quote from: trying on July 14, 2013, 04:38:15 PM
Now let's make an entire continent full of theocracies!
It exists. It's called Dwilight.
Sarwell Family - Alna (Phantaria), Rosnan (Ohnar West), Julian (Strombran)
Quote from: dustole on July 09, 2013, 02:20:33 PM
New female characters start with an extra 10% skill in cooking and in cleaning.

Indirik

Dwilight is nowhere near full of theocracies.
If at first you don't succeed, don't take up skydiving.

Chenier

Quote from: Tom on July 14, 2013, 02:48:25 PM
@Chenier:

No.

We will NOT add a simulation of the catholic church to the game. We specifically do NOT simulate a european middle ages world where a religion holds so much dominance that it is the actual political power of an entire continent.

I'm pretty sure that a whole lot of other religions have their own divisions as well...

Example, for the greek pantheon, you could have some temples to Athena, some temples to Zeus, some to Artemis, etc. It's still the same religion.

I gave the catholic example, that doesn't mean that subdivisions of a faith is a purely catholic thing...
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Sarwell

Quote from: Indirik on July 14, 2013, 05:25:25 PM
Dwilight is nowhere near full of theocracies.

It has the highest concentration of them of any continent, and there are even more places that are SA theocracies officially despite being republics or monarchies by game standards. Not to mention that the theocracies are all large realms, which means area, region, noble, and population-wise they're indisputably a large majority of the continent. Close enough to "full" to count.
Sarwell Family - Alna (Phantaria), Rosnan (Ohnar West), Julian (Strombran)
Quote from: dustole on July 09, 2013, 02:20:33 PM
New female characters start with an extra 10% skill in cooking and in cleaning.

Indirik

That's a very naive viewpoint of the island. The church and theocracies are the weakest they've been in years.
If at first you don't succeed, don't take up skydiving.

Sarwell

Quote from: Indirik on July 14, 2013, 06:10:49 PM
That's a very naive viewpoint of the island. The church and theocracies are the weakest they've been in years.
Yeah, down to "a majority" of the power instead of "90% of it". Also not the kind of thing that appeals to someone with a character in Phantaria, which, more than anything, has gotten raped by the theocracies for months now and only now is getting its chance for revenge.
Sarwell Family - Alna (Phantaria), Rosnan (Ohnar West), Julian (Strombran)
Quote from: dustole on July 09, 2013, 02:20:33 PM
New female characters start with an extra 10% skill in cooking and in cleaning.

Indirik

Raped by the theocracies for months? You shouldn't have drunk that kool-aid.
If at first you don't succeed, don't take up skydiving.

Sacha

90%? If that were true, Niselur would have been long buried under mountains of its own dead, and Asylon and Phantaria along with it.

Draco Tanos

The CoH is already divided in ways such as this, but of course I would love mechanics that would enable more formal assignments.

There's the overall universal Church, headed by the Arch Cleric.
Then there's the continental Curacies, headed by the Grand Cleric Ecclesiast (excluding EC, which is a Curacy  technically headed by the Grand Cleric Vicarius)
Below the Grand Cleric Ecclesiast is the Grand Cleric Vicarius, basically serving as a roving senior cleric and deputy to the GCE.

Then each See (tend to be realm borders, but in theory are separate) are Grand Clerics, which serve as national leaders for those divisions.
Below them are the Prelacies, with each Prelacy (roughly corresponding to a Duchy) being led by a Revered Cleric.

An individual region is an Archparish, which can be led by a NPC Archdeacon or a PC Cleric.  They oversee the individual Parishes, which are led by NPC deacons (a parish is for each chapel, or shrine, in the region).

Perhaps more...  Elaborate than OOCly needed, I do like having an IC structure whenever I can.