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Possible Rebellion bug?

Started by Azerax, July 24, 2013, 08:44:31 PM

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Revan

Quote from: Azerax on July 25, 2013, 01:21:50 AM
If rebels can change allegiance, don't block the Ruler from exiling.  All the rebels in Silnaria need to do is when they start losing, change allegiance en mass without repercussion, and probably win the rebellion without having to fight for it.   It just seems there's no counter-balance to this.

Can Judges ban rebels (during the rebellion)?

Rebels can't be exiled or banned because you're not in a position of authority to do anything to them until you have beaten them on the battlefield (and it also stops rulers dodging a probable successful rebellion by having bans go through before they are completely defeated etc.) Still, functionally joining the rebels is not unlike exile in some respects. Rebels cannot, for instance, recruit anything from the capital once they have joined a rebellion.

Azerax

Rebels can't use the realms government services such as recruit, bank, repair, but they are able to process the paperwork to change allegience.

Perhaps the rebellion should instantly fail if there are 0 rebels in the capital?  This gives time for the loyalists to act.  If the rebellion had failed when Flint and partner left, I would have exiled him or have asked the judge to ban him.  If Flint had returned to his region before either of those actions took place, changing allegience would the penalty for slow action.

PS - there is no automatic ban for the rebels losing, our Judge had to ban the remaining rebel today and the rebellion ended yesterday.

Sacha

Paperwork? I'd say the only paperwork they need to do when changing allegiance is towards their new realm. To the old realm a simple note saying 'So long, suckers!' is more than enough.

Anaris

First question: Why the hell would you want to exile them in the first place?? All Exile does is lock them out from government services—which, as rebels, they're excluded from anyway.

Repeat after me: Exile is not a ban. Exile is not a ban.

Regarding Generals: The General is in charge of the army. If the General is rebelling, you've got yourself a problem. This is intentional.

The only thing that looks like a problem to me is the lack of auto-ban when the rebel leader changed realms. Everything else appears to be working as intended.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Azerax

I've never used Exile and my understanding of the description that any under your command will not deal with them, I thought it may remove his Lordship.

The General isn't an issue, he only logged on to keep the position and only rebelled when I changed it to an elected position.

Flint may be banned, I'm not sure if I would see that message when he changed allegience.  I'm not sure he would tell me if he was.

Thanks,
Scott

Anaris

Quote from: Azerax on July 25, 2013, 04:13:28 PM
I've never used Exile and my understanding of the description that any under your command will not deal with them, I thought it may remove his Lordship.

*bangs head repeatedly against wall*

I do not know where people get the absurd variety of ideas I've seen about what it is that Exile does.

The Exile page describes exactly what effects the option has on the exiled. I do not know why people read it and then think, "Oh, so it must ____ <insert completely random negative effect on the exiled here>! That's exactly what I want to do to him!"
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Lefanis

Quote from: Anaris on July 25, 2013, 04:27:36 PM
I do not know where people get the absurd variety of ideas I've seen about what it is that Exile does.
Many probably confuse it with the strip nobility option.
What is Freedom? - ye can tell; That which slavery is, too well; For its very name has grown; To an echo of your own

T'is to work and have such pay; As just keeps life from day to day; In your limbs, as in a cell; For the tyrants' use to dwell

Dante Silverfire

So an auto-ban should or shouldn't be in place when a rebelling noble leaves the realm?
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Geronus

Quote from: Lefanis on July 25, 2013, 04:56:24 PM
Many probably confuse it with the strip nobility option.

Eh? Either I'm completely spacing out right now or I have no idea what you are talking about. What is the strip nobility option?

Dante Silverfire

Quote from: Geronus on July 25, 2013, 05:27:13 PM
Eh? Either I'm completely spacing out right now or I have no idea what you are talking about. What is the strip nobility option?

It is no longer in-game, and for many good reasons.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Blue Star

watches Anaris bang his head again the wall with his bowl of popcorn

auto-ban should be placed on the heads of the rebellion people if they lose. That would make sense.

mm Just in case anyone reads this thread

http://wiki.battlemaster.org/wiki/Exile
I think like a sinner. Curse like a sailor. Smile like a saint. :)

Indirik

Quote from: Blue Star on July 25, 2013, 05:58:39 PM
auto-ban should be placed on the heads of the rebellion people if they lose. That would make sense.
If the loyalists win, the judge gets a "ban all rebels" link, doesn't he?
If at first you don't succeed, don't take up skydiving.

Indirik

Quote from: Dante Silverfire on July 25, 2013, 05:28:32 PM
It is no longer in-game, and for many good reasons.
There was never a "strip nobility" option. It was "Question Nobility". The difference is important, and not just semantic.

It was probably one of the least understood and most abused options we've ever had. (At least in part owing to the conflicting name, description, and effects.) We're all better off without it.
If at first you don't succeed, don't take up skydiving.

Dante Silverfire

Quote from: Indirik on July 25, 2013, 06:06:50 PM
If the loyalists win, the judge gets a "ban all rebels" link, doesn't he?

Yes, but if the rebels leave the realm before the end of the rebellion they don't get auto-banned.

Which they should.
"This is the face of the man who has worked long and hard for the good of the people without caring much for any of them."

Geronus

Quote from: Indirik on July 25, 2013, 06:10:10 PM
There was never a "strip nobility" option. It was "Question Nobility". The difference is important, and not just semantic.

I vaguely remember that now. I'm not sure if I was around when it was an option, but at the very least I recall it being discussed, probably on the D-list.