Author Topic: Limited Wars  (Read 50975 times)

Indirik

  • Exalted Emperor
  • ******
  • Posts: 10849
  • No pressure, no diamonds.
    • View Profile
Re: Limited Wars
« Reply #165: August 22, 2013, 06:17:43 PM »
About Generals:

Its ridiculous easy to make big armies to be hardest to control than smalls ones. Your General with 50% leadership will manage a small army perfectly and give it a big bonus, while you enemy General with a 50% too, but with a big army will not, and would give no bonus. 

Problem solved!
I have in the past proposed a few different changes to add this kind of thing. It's not the general that should determine single-army performance, though, it's the Marshal. The is the one in charge of the army.
Rather, the generals should help with coordinating the actions of multiple armies. Especially when the armies of multiple realms work together. The presence of a general should give a bonus when multiple armies try to work together. And if you have multiple realms, you should have the generals of all involved realms. Getting more generals onto the battlefield is also a good thing, as it allows for them tog et wounded, and knocked out for a while. Or to help increase some turnover.

You do have to be careful with stuff, though. Adding a bonus in some situations is almost the same thing as as giving a penalty in the situation where the bonus does not apply. When some realms get a general-is-there bonus, then it will eventually be interpreted as a general-not-present penalty. This is especially true if the bonus is large.

Quote
To know ALL about you enemy not create 'interesting strategy', but boring strategy.

....

Honestly, right now, the wars are a bit booooring. The only 'variable' is, for the attacking army, how many nobles will not move, and will miss the battle.
This just simply isn't true. We had loads of wars, and loads of fun, for years. And we had even more accurate information than we do now. We used to know the exact CS and soldier count for all units on every scout report. And we still had plenty of wars, and plenty of fun. Adding the variability to scout reports didn't have much effect at all.

This all goes back to lack of nobles. When you have more nobles you can have more armies, and those armies can be doing more things. You can have looting armies, and flanking maneuvers, and fast-reaction cavalry forces, etc. But when you only have 20 nobles, and your enemy has 30, neither side can really afford to break 7 or 8 nobles loose to run special missions. When you have 100 noble,s you can cut 10-15 loose to do special stuff, and it won't cripple your main army.
If at first you don't succeed, don't take up skydiving.