Author Topic: Mortality and Single Character ~ Discussion  (Read 23831 times)

Wolfang

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Mortality and Single Character ~ Discussion
« Topic Start: August 08, 2013, 02:30:59 PM »
As I didn't want to clutter up the 'post one suggestion' thread I wanted to continue this discussion here, as has been suggested by several people, but summed up quite nicely by Indirik's post:

(Why does this forum not have a spoiler function?)


My "one thing" is actually two things that others have mentioned:

1) Forced mortality once your character has reached a certain age. Keep things the way they currently are, until yor character hits, say, 60. Then they become mortal like a hero. And as they get older and older, the chance to die from wounds gets higher. Eventually, *everyone* should die of old age. Start at 80 or so, and have a small, but growing, chance of dying from old age once every RL month. No more immortal characters who will never, ever have any chance of dying.

2) Start the one-noble-per-island rule on every continent. Don't force-deport anyone, just make it so that if you already have an active noble on an island, you can't start or unpause another. Events over time (deportation, death, retirement, pausing, etc.) will, over time, thin the herd. (Yes, this will mean that if you pause both of your characters, you will only be able to unpause one of them.) Combine this with #1 above, and you will sooner than later get to a situation where everyone has one noble per island.

My initial suggestion, to start of this topic, is that MORTALITY could work as such.

If you are not a hero, you remain immortal until the age of 60. After which, from the age of 60 to 70, your character gets chance hits of old age killing him.
Every turn, there is a small percentage of chance that your character dies. Say 0.0005 chance. The chances of dying, after 1000 turns would be 39,3% chance.
From 70-80, a chance of 0.001 => Chances of dying after 1000 turns would be 63,2%
80 years +, a chance of 0,002=> Chances of dying after 1000 turns would be 86,5%

Now these numbers are only an example, and can be lowered or raised as I am not sure how many turns it take for someone to become a year older. It would still be possible for someone to become really really old, but just like in real life, you need to get lucky.

Furthermore, this chance roll of dying should be rolled again everytime a character participates in a battle.

Ex:

Age 73 character. The turn ends and a roll of 0,001 chance of dying happens. If player participates in a battle, this roll occurs again, 0,001. (So you get two hits in one turn of 0,001 chance of dying)


[THIS NEXT PARAGRAPH IS SIMPLY TO DISCUSS HEROES AND HOW TO KEEP THEM IMPORTANT]

Now, Heroes would become more 'redundant' because of this. I suggest a hero gets an 'unit setting' option to Fight to the Death or Fight Until the Last Man, or name it what you will.
This setting will increase the character's CS by a certain percentage, say, 20%. But it will increase the chance of the Hero to die fighting significantly, regarddless of whether you win or lose the battle. This will make Hero character useful, as they can turn the tide of battle, at high personal risk, but it will further allow the players more control over which battles they would rather have their hero characters die in. If you really want your character to die to finish a storyline epicly in a great last battle, you can set this unit setting, it will not guarantee death, but it increases the odds.



The ONE CHARACTER RULE, sort of leans on the mortality mechanic. As the mortality mechanic would increase character rotation in general, we want to avoid that players simply line up a secpond character to pick up when the older character dies of old age, as this would be counter productive against one of the reasons to include mortality for older characters.

There are other reasons that have been mentioned in recent discussion to have a one character rule such as:
- title hogging
- playing both characters as one
- creating in essense OOC unbreakable connections between realms where players have a character in each
- many people just play one character and drone the other
- etc

(note that I am note reqquesting the removal of 2 character per player rule!)

So hopefully the discussion remain on-topic and is constructive.