Author Topic: 101 Ways to Start a Blood Feud  (Read 3240 times)

Lacedaemon

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Re: 101 Ways to Start a Blood Feud
« Topic Start: August 26, 2013, 12:11:13 PM »
Duelist guilds are illegal aren't they?

I would like to see more exclusive religions with convictions that they are the one true faith. That would be fun.

6. Settle elections man to man. Duel the contenders to decide the better man.

7. Have "keep what you kill" laws in your realm: If a knight kills his Lord he becomes the region lord. If a Lord kills the Duke, he becomes Duke, if someone kills the King... Thus only the STRONG will rule.

8. They only won because they were hiding behind lesser men. Anyone who beats you in the field is too much of a wimp to face you alone!

9. Form an infiltrators guild. Nobles can refuse duels, but not stabbers! Then target some poor random Lord and blackmail him for a ransom.

10. Start a marauder's realm! Whenever you walk into someone's region, blackmail them for a ransom. If they don't pay, maraud the place and then run away to the safety of your fortress.
« Last Edit: August 26, 2013, 12:24:06 PM by Lacedaemon »