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Anything interesting happening anywhere?

Started by Zakilevo, September 27, 2013, 06:33:39 AM

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egamma

The way to make a guild profitable for the founder/elders/certain people is to set up a large monthly fee (say, 10 gold per month, or more) for those on the bottom of the pyramid, and then have a large monthly grant for those on top. Then you need a compelling reason for people to join the guild (such as only handing out lordships and other positions to those in the guild). Having a fee to move up the pyramid helps too--possibly with very large sums to move up the rungs, with corresponding decreases in the monthly fee as they move up the rungs.

Perth

Quote from: egamma on October 09, 2013, 02:49:10 PM
The way to make a guild profitable for the founder/elders/certain people is to set up a large monthly fee (say, 10 gold per month, or more) for those on the bottom of the pyramid, and then have a large monthly grant for those on top. Then you need a compelling reason for people to join the guild (such as only handing out lordships and other positions to those in the guild). Having a fee to move up the pyramid helps too--possibly with very large sums to move up the rungs, with corresponding decreases in the monthly fee as they move up the rungs.

With lots of superfluous, meaningless positions (but with fancy titles) to "move up" to.
"A tale is but half told when only one person tells it." - The Saga of Grettir the Strong
- Current: Kemen (D'hara) - Past: Kerwin (Eston), Kale (Phantaria, Terran, Melodia)

Chenier

Quote from: egamma on October 09, 2013, 02:49:10 PM
The way to make a guild profitable for the founder/elders/certain people is to set up a large monthly fee (say, 10 gold per month, or more) for those on the bottom of the pyramid, and then have a large monthly grant for those on top. Then you need a compelling reason for people to join the guild (such as only handing out lordships and other positions to those in the guild). Having a fee to move up the pyramid helps too--possibly with very large sums to move up the rungs, with corresponding decreases in the monthly fee as they move up the rungs.

That doesn't make anyone rich, it just gives them great positive balances. However, as the ones lower down never actually pay their dues, none of the temples have the required treasuries to hand out to those up top.

And if you want people to buy lots of ranks... good luck. Still, to be successful, you'll need a lot of guild houses, or large guildhouses, so that the max full member count isn't too low. And doing so costs a lot of gold... much more than the rank fees will bring back. All of these constructions, as well, will take your gold, but not modify your balance, always leaving you in the net negatives.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Lacedaemon

Quote from: egamma on October 09, 2013, 02:49:10 PM
The way to make a guild profitable for the founder/elders/certain people is to set up a large monthly fee (say, 10 gold per month, or more) for those on the bottom of the pyramid, and then have a large monthly grant for those on top. Then you need a compelling reason for people to join the guild (such as only handing out lordships and other positions to those in the guild). Having a fee to move up the pyramid helps too--possibly with very large sums to move up the rungs, with corresponding decreases in the monthly fee as they move up the rungs.

It's just like in any organization... you don't have to be the best, you just need to be first in a position to promote your peers.

Penchant

Quote from: Chénier on October 12, 2013, 01:49:35 PM
That doesn't make anyone rich, it just gives them great positive balances. However, as the ones lower down never actually pay their dues, none of the temples have the required treasuries to hand out to those up top.

And if you want people to buy lots of ranks... good luck. Still, to be successful, you'll need a lot of guild houses, or large guildhouses, so that the max full member count isn't too low. And doing so costs a lot of gold... much more than the rank fees will bring back. All of these constructions, as well, will take your gold, but not modify your balance, always leaving you in the net negatives.
Your mistaking making guilds profitable overall and making it profitable for a one or two people. SA for instance (religions are guilds) could definitely be profitable for leaders because of a lot of donations by a lot of people. Is the guild a gold sink? Yes, but it can still be profitable for a some people.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Chenier

Quote from: Penchant on October 12, 2013, 10:12:00 PM
Your mistaking making guilds profitable overall and making it profitable for a one or two people. SA for instance (religions are guilds) could definitely be profitable for leaders because of a lot of donations by a lot of people. Is the guild a gold sink? Yes, but it can still be profitable for a some people.

I'm not an elder to confirm anything on SA's financial situation, but I really doubt that SA can make anyone rich. If you want to be rich, try to get elected as lord of a city in a realm with a large food surplus. Fiddling around with guilds is not the way to go.

Sure, it's possible to be a total leech and get more gold out of guilds than you put in, but that will never make you rich.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

dustole

From what I remember of the finances for SA I don't think anyone is getting very rich.   It costs a lot of gold to keep a church that size going.
Kabrinski Family:  Nathaniel (EC), Franklin (BT), Aletha(DWI)

Daycryn

SA doesn't make anyone rich -- at least not directly through its treasuries. Far more people give up their own gold to SA than take anything from it.

However, through the stability granted via its near hegemony on religious matters throughout most of Dwilight, indirectly... who can say?
Lokenth, Warrior of Arcaea, former Adventurer
Adamir, Lord of Luria Nova

Indirik

If at first you don't succeed, don't take up skydiving.

Lacedaemon

Arundel for emperor! Because we need strong players on the throne, not strong characters! And the powergamers will follow them regardless of what anyone says about legal claims...

Wolfang

How many members does SA actually have? And is that including all the SA in Asylon/Farronite & Niselur.

Penchant

Quote from: Wolfang on October 13, 2013, 12:51:08 PM
How many members does SA actually have? And is that including all the SA in Asylon/Farronite & Niselur.
IIRC 143 members in all of Dwilight, though like only 80 something are full members.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton

Daycryn

130 members, 68 full members.

And 1.46 million common followers.
Lokenth, Warrior of Arcaea, former Adventurer
Adamir, Lord of Luria Nova

dustole

Quote from: Daycryn on October 14, 2013, 12:35:53 AM
130 members, 68 full members.

And 1.46 million common followers.


Finally climbed back up after we lost about 1/2 of our followers due to computational errors. 
Kabrinski Family:  Nathaniel (EC), Franklin (BT), Aletha(DWI)

Indirik

It is actually well above the previous high. Probably still growing, took, since there is no competition at all.
If at first you don't succeed, don't take up skydiving.