Author Topic: Tiny Peasant mob prevented major battle  (Read 6256 times)

egamma

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Re: Tiny Peasant mob prevented major battle
« Reply #15: November 15, 2013, 07:29:37 PM »
IT HAPPENED AGAIN!!! THIS WAS AN EVEN BIGGER BATTLE!!!

This makes it way to easy for armies to outmaneuver each other. Can't you just turn the probability down until there's time to fix this?

The game has been like this for over 6 years, do you think they are going to fix it now just be cause you ask?

D`Este

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Re: Tiny Peasant mob prevented major battle
« Reply #16: November 15, 2013, 08:15:32 PM »
Where did it happen again?

Indirik

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Re: Tiny Peasant mob prevented major battle
« Reply #17: November 15, 2013, 10:15:42 PM »
Forguthrie. Niselur moved out, byt Asylon stayed behind. Astrum and Morek attacked,  but ended up fighting Nidelut stalkers and peasants. Asylon say it out.
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Indirik

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Re: Tiny Peasant mob prevented major battle
« Reply #18: November 15, 2013, 10:25:48 PM »
Actually:
(rogue), Astrum, Morek Empire vs. Niselur

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Indirik

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Re: Tiny Peasant mob prevented major battle
« Reply #19: November 15, 2013, 11:04:17 PM »
Looking at the scout report, this battle happened exactly add it was supposed to happen. Asylon did not have any stationary troops in the region, so they didn't join in. The peasants had no effect on this at all.
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pcw27

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Re: Tiny Peasant mob prevented major battle
« Reply #20: November 16, 2013, 02:12:05 AM »
Looking at the scout report, this battle happened exactly add it was supposed to happen. Asylon did not have any stationary troops in the region, so they didn't join in. The peasants had no effect on this at all.

Oh, sorry jumped the gun on that one.

Chenier

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Re: Tiny Peasant mob prevented major battle
« Reply #21: November 18, 2013, 01:54:17 AM »
Not a valid solution. "Non-allied" does not mean "want to fight". It also opens up some exploits.

Note that this only happens with rogue peasant mobs in rogue regions. The peasants are the region owners, which makes them automatically the defenders. And since everyone is at war with rogue, who is the defender, they all join together to bash on the defender.

As Tim says, solving this is a non-trivial problem.

How's this for a solution: split regions from troops into two different "realms". Regions can be part of realm "(anarchy)", and troops part of realm "(rogue)". Thus, rogue troops are never considered the region's owners.

On second thought, I don't think this would prevent rogue troops from being the defenders by being there first, and thus triggering this behavior anyways...

Perhaps a better solution would be to enable "the overwhelming attackers surround and disperse the defenders", instead of overwhelming attackers only?

Actually, I think that combining all of that something workable may be possible:

1) split rogue troops from rogue regions into two different "realms".
2) make it possible for defenders to be overwhelmed, much like it can be the case for attackers, when the defenders do not actually own the region they are defending.

This would mean that defending your own regions would continue to work as intended (no dispersal for defenders, only for the attackers), while making it so that tiny rogue or foreign units could not prevent clashes between large forces.

Additionally: maybe code it in so that rogue troops never side with anyone, and stay out of fights. Doesn't really make any sense to fight alongside undead and monsters.
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