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Time "cost" of buying provisions

Started by jaune, November 07, 2013, 06:43:09 PM

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jaune

"It will take 8 hours to arrange the deal and load the supplies, and it will cost you 4 gold."

I tihnk this is pretty much ridiculous amount of time to buy food for noble. In reality, noble says to dozen men "Fill the sacks!" and in few hours everybody has filled their packs.

I would suggest atleast half that time.

-Jaune
~Violence is always an option!~

Anaris

This is an instance where time is intended to be the resource you have to use to obtain the provisions.

Yes, it's not entirely realistic. If you want it to make more sense, feel free to think of it as your men having to go out and forage for the provisions.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

jaune

I'm not quite following WHY you want it to take 2 turns for oldies to buy provisions?

-Jaune
~Violence is always an option!~

Anaris

Quote from: jaune on November 07, 2013, 07:29:07 PM
I'm not quite following WHY you want it to take 2 turns for oldies to buy provisions?

-Jaune

Larger units need to have a larger cost to buy provisions. Making the cost be in gold just means that rich people can always have provisions without having to sacrifice anything meaningful.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

jaune

#4
Ah, ok... i had no clue unit size has something to do with it... i just guess these times when units overall are quite large, these kind of things could be tweaked a bit less time consuming, it really slows down gameplay.

-Jaune

Edit:
Repair all damage (95 gold, 37 hours) - can't, not enough time

It would take me 45 hours to refit with 40% EQ damage, so if i just sit and repair it will take me 10 days to refit... it is... well, boring.
~Violence is always an option!~

De-Legro

Then accept that your character is OLD and your unit is ridiculously massive :) It is by design that it gets harder and harder to field troops with age.

We could change the provisioning text to make it more obvious that unit size is a factor.
Previously of the De-Legro Family
Now of representation unknown.

jaune

I can accept that my char is ancient and my unit is huge. I can live with that i stay week or 2 at city for refit... what i worry is the new players, they join the game and sit at the city until people have refitted... joining game and get order to sit tight 10 days until army has refitted, prolly doesnt make them very excited.

We should try to make game more dynamic, not more static to make it attractive.
~Violence is always an option!~

vonGenf

Quote from: jaune on November 08, 2013, 07:21:48 AM
I can accept that my char is ancient and my unit is huge. I can live with that i stay week or 2 at city for refit... what i worry is the new players, they join the game and sit at the city until people have refitted... joining game and get order to sit tight 10 days until army has refitted, prolly doesnt make them very excited.

That sounds like a solution to the blob problem: big blob armies are made less effective!
After all it's a roleplaying game.

jaune

Big unit is not same thing as big blob army.

Big unit is needed to stop that big blob army, however, would be fun to being able to do something else than march few days and repair 10 days.

-Jaune
~Violence is always an option!~

vonGenf

What I mean is that it is'nt necessary that

Quote from: jaune on November 08, 2013, 07:21:48 AM
the new players, they join the game and sit at the city until people have refitted... joining game and get order to sit tight 10 days until army has refitted, prolly doesnt make them very excited.

That's only true because your realm makes it so. Your own character, who is old and insists on hiring a big unit, in turn insists that the younger, fitter, faster nobles sit in the capital and fiddle their thumbs for ten days while you refit, because the army is adopting a big blob strategy that requires everyone to move at once.

The younger character could very well just go once they are ready without waiting for you. The fact that large units require so long to repair gives a speed avantage to those generals and marshals who can manage without everybody moving at once.
After all it's a roleplaying game.

De-Legro

Quote from: vonGenf on November 08, 2013, 11:32:03 AM
What I mean is that it is'nt necessary that

That's only true because your realm makes it so. Your own character, who is old and insists on hiring a big unit, in turn insists that the younger, fitter, faster nobles sit in the capital and fiddle their thumbs for ten days while you refit, because the army is adopting a big blob strategy that requires everyone to move at once.

The younger character could very well just go once they are ready without waiting for you. The fact that large units require so long to repair gives a speed avantage to those generals and marshals who can manage without everybody moving at once.

This. It is not a problem with the design. The problem is players insisting that everyone waits for their over the hill characters who not only have time problems to start with but then choose to make the problem worse with big units. A second problem is the realm lets them.

I would imagine the enemy is generally quite pleased with this state of affair though. Don't cry about the poor new players when it is YOUR game play decision that is creating the problem.
Previously of the De-Legro Family
Now of representation unknown.

jaune

Eh, because those few new nobles would get killed the second they depart from the blob.

What the game needs is to get riddoff this blob thing. Things what has been so far tried to do for it, is only making game less fun. Slower for all.

Ofcourse i could say recruit small units and run forward... then we face 50-70kCS army with 20KCS army, oh boy how fun that is!
~Violence is always an option!~

vonGenf

Quote from: jaune on November 08, 2013, 11:43:00 AM
Ofcourse i could say recruit small units and run forward... then we face 50-70kCS army with 20KCS army, oh boy how fun that is!

Of course you don't. Your enemy needs ten days to recruit and repair that 50-70k CS army, just as you do. You give them that time, so they take it.
After all it's a roleplaying game.

De-Legro

Quote from: jaune on November 08, 2013, 11:43:00 AM
Eh, because those few new nobles would get killed the second they depart from the blob.

What the game needs is to get riddoff this blob thing. Things what has been so far tried to do for it, is only making game less fun. Slower for all.

Ofcourse i could say recruit small units and run forward... then we face 50-70kCS army with 20KCS army, oh boy how fun that is!

The blob does not NEED to consist of only slow old characters though does it. Just as you do not need to persist with such an old character in general. If your realm is populated by ancients, logically it is going to suffer against younger more dynamic realms. This is the first time I've ever heard of or experienced refitting problems in armies from old members. Generally refits are such a drawn out thing as the more casual players manage to arrive that everyone has ample time.
Previously of the De-Legro Family
Now of representation unknown.

jaune

What i try to say here...
It sucks when there are unnecessary time limitations. It slows the game, were you having small or big units. This game desperately needs dynamics.

But ofcourse this is same to all, but this is one reason why i could imagine people get bored for this game. There is too much sitting and waiting.
~Violence is always an option!~