Title:
Change how recruitment centres work
Summary:
To change recruitment centres so they consume in game resources, currently food and gold. The amount of food/ gold consumed would depend on quality and type of unit. Lords would have the ability to invest/ divest in said recruitment centres and control their price.
Details:
- Is to make it so when recruitment centres are built it would take both food and gold to build troops.
- Region lords would have the option of investing their gold or family gold into the recruitment centres boosting either/or/both? Training or Weapons and Armour. This would increase the cost of the unit significantly.
- The region lord would be able to control the price. Their would be a base price based on the average cost of food and the gold for the equipment, but a lord would be able to add a levy or subsidy to troops trained in his/ her recruitment centre.
- Recruitment centres would be potentially be effected by estate efficiencies. For example badly managed estates would add to the cost in resource consumption/requirement in gold/food.
- If/when more resources (wood/metal) are added to the game the recruitment centres would be rebalanced to include these.
- If linked to the war chest, would allow marshals to encourage certain units being recruited, by subsidising them, to balance armies without asking people too.
Benefits:
- To help prevent permanent war. During peace resources would be massed. Which then would be spent during war. War would be linked to the economy and encourage protection of resources
- Encourages a variety of war such as small skirmishes leading to larger battles. After all you need to replace those resources somehow.
- Helps to balance realms sizes, by making larger realms that would be able to gather and store more resources. Spend them extra resources to do the same job as a smaller realm that is more efficient but not be able to gather as many resources. This would be based on estate efficiency
- Encourages interaction between realms/players and regions.
- Offers the ability to go to war by proxy. This would add a little diversity and intrigue.
- Could be used as a way to spend family gold
- Reduce the constant rebalance in game of food and gold, by incorporating it into the game play.
Possible Downsides/Exploits:
- Lords raise/lower the price too much- Could be balanced by adding a range that the price can be adjusted by.
- A Lord would be able to invest into too many upgrades- Two ways to limit this, Increase the cost so its not entirely worth it compared to a newly formed recruitment centre of the same specification. Also to limit the upgrades.
- Upgrading a full recruitment centre- The cost of the upgrade would increase based on the number of soldiers in the recruitment centre and the number of upgrades.
- Recruitment centre's using all a regions food- Set recruitment centre's to stop recruiting when the granary is low on food.
- Too many realms supply or subsidizes a small realm to avoid inefficiency- This would auto balance as this realm could easily be looted for resources by the warring realm, thus the extra resources would supply the enemy.
- Increase game complexity- By making it so that recruitment centre's would not negatively impact a region if left alone. For example does not consume all the food during winter or low food supplies. This would allow people to experiment and micro manage or leave alone.