Author Topic: Recruit in places other than capital.  (Read 10922 times)

Zakilevo

  • Guest
Re: Recruit in places other than capital.
« Reply #30: January 28, 2014, 08:40:20 PM »
Quote
* With some regions capable of producing awesome troops and others limited to basic troops, regions have a third point of value. Why maintain that badlands that produces 3 gold and 2 food? Because they make the best archers on the continent!

I am pretty sure people already keep bad regions around if those regions have a good center. Also, bad regions are bad for a reason. Maybe they aren't meant to be taken. Maybe they are intended to used as a natural border?

Quote
* Travel times to recruit quality troops could be closer or farther to the enemy depending on current realm borders. Depending on the location of their enemy a big realm might benefit from this model but will more likely be unaffected or hurt by it while small realms should see little difference.

It won't hurt big realms in any means. You can still recruit in the capital. You still need to visit cities to repair your equipment.

Quote
* There would be more reason for nobles of a realm to visit places other the capital.

You still need to visit cities and townslands to repair your equipment + to pick up SEs + to use the bank. Also, you don't need a full refit all the time.

Quote
* It would incentivize realms to pour resources into protecting regions capable of producing high quality troops.

People already do that.

Quote
* It would be more Realistic?

This is a game not a medieval simulator. Also, many features are not realistic in this game like the instant message system. If you want more realism, we'd have to change that so it takes one turn per region for your message to travel.