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Priest Game

Started by Zakilevo, February 04, 2014, 07:45:19 AM

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Zakilevo

I know priest is purely RP based but maybe adding some features to it might not be bad. Here are some ideas,

1) Priests having stronger influence on peasants they have converted themselves. This can probably be done by tracking a record of peasants converted by individual priests. Peasants converted by temples will not be influenced as heavily by priests as those who are directly converted. When a priest uses auto da fe (was it? the option to remove a lord?), maybe form a temporary militia called 'fanatics of religoin A'. If the priest converted let's say 5000 peasants in the region, depending on the priest's oratory skill, allow him to call upon up to a certain percentage of peasants he or she has converted. If this unit wins the battle that happens in the following turn, they remove the lord.

2) Similar to the above, allow a similar mechanic for priests ordering their peasants to attack infidels/heretics.

3) Maybe a mechanic to use peasants to attack a certain unit would be interesting. Or aid a certain realm against a hostile religion believing realm.

Don't think too much about them. I got bored and decided to just post some random thoughts on random things  ;)

Anaris

Trying to track peasants converted by an individual priest would be a nightmare. Particularly when you've got multiple religions strong in one area, converting peasants back and forth.

I also think you'd be quite surprised at how low the numbers would end up being. The only way to make it workable would be to have the "individually converted" peasants slowly reduce by attrition, as peasants deconvert naturally, even if they later reconvert. So the peasants you have personally converted would be some number in the small thousands at most even in a heavily populated area, and even if you have been steadily focusing on one spot.

Leave for a while (like maybe because you're no longer having much effect, due to too many preachings), and you'll come back to find practically none of them remember you. So the only way for this "feature" to have any effect would be to sit in a region, preaching for days or weeks, and then immediately use "your" peasants to conduct whatever attack you're planning.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Chenier

Quote from: Anaris on February 04, 2014, 01:11:05 PM
Trying to track peasants converted by an individual priest would be a nightmare. Particularly when you've got multiple religions strong in one area, converting peasants back and forth.

I also think you'd be quite surprised at how low the numbers would end up being. The only way to make it workable would be to have the "individually converted" peasants slowly reduce by attrition, as peasants deconvert naturally, even if they later reconvert. So the peasants you have personally converted would be some number in the small thousands at most even in a heavily populated area, and even if you have been steadily focusing on one spot.

Leave for a while (like maybe because you're no longer having much effect, due to too many preachings), and you'll come back to find practically none of them remember you. So the only way for this "feature" to have any effect would be to sit in a region, preaching for days or weeks, and then immediately use "your" peasants to conduct whatever attack you're planning.

While on the other hand, convert enough, and you may get a critical mass that will bleed to other regions.

It could be a simple counter that gives an estimate of the priest's importance in the church, without regards to how many of his converts still exist or where they are. But I don't see any of this working unless the game was already tracking it, though, as otherwise it would put those who became priests yesterday on the same standing as those who have been priests for years.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Zakilevo

Quote from: Anaris on February 04, 2014, 01:11:05 PM
Trying to track peasants converted by an individual priest would be a nightmare.

That is what I thought. Even while I was thinking about it, it felt it would be too difficult to code something like that.

Maybe something like renown or fame would be better. More you preach, more people know about you and your influence grows or something like that.

Also, how about allowing priests to be appointed to certain temples? And maybe make it so that in a theocracy, you have an option as either a lord or a banker to set a certain percentage of gold for your religion and the priest assigned to a certain region gets a certain percentage of gold from whichever region he or she is assigned to.