Author Topic: Change how recruitment centres work  (Read 1769 times)

oblivian2003

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Change how recruitment centres work
« Topic Start: February 06, 2014, 01:44:32 AM »
Title:
Change how recruitment centres work

Summary:
To change recruitment centres so they consume in game resources, currently food and gold. The amount of food/ gold consumed would depend on quality and type of unit. Lords would have the ability to invest/ divest in said recruitment centres and control their price.

Details:
  • Is to make it so when recruitment centres are built it would take both food and gold to build troops.
  • Region lords would have the option of investing their gold or family gold into the recruitment centres boosting either/or/both? Training or Weapons and Armour. This would increase the cost of the unit significantly.
  • The region lord would be able to control the price. Their would be a base price based on the average cost of food and the gold for the equipment, but a lord would be able to add a levy or subsidy to troops trained in his/ her recruitment centre.
  • Recruitment centres would be potentially be effected by estate efficiencies. For example badly managed estates would add to the cost in resource consumption/requirement in gold/food.
  • If/when more resources (wood/metal) are added to the game the recruitment centres would be rebalanced to include these.
  • If linked to the war chest, would allow marshals to encourage certain units being recruited, by subsidising them, to balance armies without asking people too.

Benefits:
  • To help prevent permanent war. During peace resources would be massed. Which then would be spent during war. War would be linked to the economy and encourage protection of resources
  • Encourages a variety of war such as small skirmishes leading to larger battles. After all you need to replace those resources somehow.
  • Helps to balance realms sizes, by making larger realms that would be able to gather and store more resources. Spend them extra resources to do the same job as a smaller realm that is more efficient but not be able to gather as many resources. This would be based on estate efficiency
  • Encourages interaction between realms/players and regions.
  • Offers the ability to go to war by proxy. This would add a little diversity and intrigue.
  • Could be used as a way to spend family gold
  • Reduce the constant rebalance in game of food and gold, by incorporating it into the game play.

Possible Downsides/Exploits:
  • Lords raise/lower the price too much- Could be balanced by adding a range that the price can be adjusted by.
  • A Lord would be able to invest into too many upgrades- Two ways to limit this, Increase the cost so its not entirely worth it compared to a newly formed recruitment centre of the same specification. Also to limit the upgrades.
  • Upgrading a full recruitment centre- The cost of the upgrade would increase based on the number of soldiers in the recruitment centre and the number of upgrades.
  • Recruitment centre's using all a regions food- Set recruitment centre's to stop recruiting when the granary is low on food.
  • Too many realms supply or subsidizes a small realm to avoid inefficiency- This would auto balance as this realm could easily be looted for resources by the warring realm, thus the extra resources would supply the enemy.
  • Increase game complexity- By making it so that recruitment centre's would not negatively impact a region if left alone. For example does not consume all the food during winter or low food supplies. This would allow people to experiment and micro manage or leave alone.