Author Topic: Number of Players Lost Since Glacier?  (Read 107555 times)

Dishman

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Re: Number of Players Lost Since Glacier?
« Reply #180: April 21, 2014, 01:25:16 AM »
Buffalkill:
Which is good; it should always be better to be bigger or else there would be very little incentive for realms to expand and try to get bigger (obviously being big will come with its own challenges like distance to capital, etc.).  The problem is that when you get so big that everyone is a lord, you miss out on a lot of what's dynamic about having knights and, unfortunately, that's where a lot of realms were at.

Getting bigger and bigger makes sense for a boardgame like Risk or some cardgame...but this is Battlemaster. It is a roleplaying game based loosely on medieval Europe. There is a board, pieces, and all that jazz...but there's more. We try to mimic the intricacy of thousands of characters from history, all with motivation and background, condensed for modern sensibilities and fun. The relationships between players mean more than the gold and CS.
Eoric the Dim (Perdan), Enoch the Bright (Asylon), Emeric the Dark (Obsidian Islands)

Orobos, The Insatiable Snake (Sandalak)