Author Topic: Political power score  (Read 15043 times)

Buffalkill

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Re: Political power score
« Reply #15: May 01, 2014, 06:19:06 PM »
But neither of those things are necessarily the case.

What if the ruler of Lyonesse happens to know that the duke of Darka's largest duchy is in his back pocket? Or has the most powerful realm on the continent as his ally, willing to back him up no matter what he says?

What if the Earl of Tofino is also the Regent of Sanguis Astroism (pre-schisms-and-collapses)? Or the margrave of Echiur is broke because his region's been starving for weeks, and he's alienated most of the lords of food-producing regions in his realm?

These are all things that any purely game-mechanical system can never measure—and they are not merely ancillary things that contribute to power; they are what is at the heart of power. Relationships. Reputations. Interactions with real people.

There is no one way to objectively measure power in BattleMaster—and certainly no way that can be programmed.
Even if the power of the unknown can be programmed, it shouldn't be. The fun of the game is in players figuring out these nuances that you're talking about for themselves. The power of the office, on the other hand, is simple background info. To give a RL example, if you go to work in Washington, you'd already know things like the constitutional powers of the president, the VP, the senate, etc. because that's all public information. But you'd need to spend time there, "roleplaying" so to speak, to learn the internal power dynamics.