Author Topic: Die2Nite  (Read 144904 times)

fodder

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Re: Die2Nite
« Reply #525: December 01, 2011, 08:35:25 PM »
something new called hardcore town... nuts!

----
i'm dead...
we had 10 people in town and the other 26 out camping

5 in town and 2 outside died.
« Last Edit: December 01, 2011, 11:17:49 PM by fodder »
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Bael

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Re: Die2Nite
« Reply #526: December 03, 2011, 10:00:47 AM »
We going to wait, start a new town with Alpha, and perhaps others? It would be cool to try get a meta town together if possible.

Tom

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Re: Die2Nite
« Reply #527: December 04, 2011, 07:08:32 PM »
The link posted to coordinate with the other coalitions for a meta:

http://chat.gigirc.com/?channels=#RAWR



fodder

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Re: Die2Nite
« Reply #528: December 05, 2011, 05:32:18 PM »
does that mean any coalition will drop in there? or has a bunch of coalitions agreed already to play with us?

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i still only see 1 guy in that channel... amongst the channels he's on, 1 of them looks like some group based on some hk forum that plays d2n XD

... oddly enough... one of the guys on that forum (tonylee) was in my last town?! (though he died on day 2 when he can't log on)
« Last Edit: December 05, 2011, 07:42:49 PM by fodder »
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Shizzle

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Re: Die2Nite
« Reply #529: December 21, 2011, 11:38:49 AM »
Okay, here's the deal: Our coalition has kind of seen it all in D2N (at least for the time being). However, we'd like to do one final town to wrap things up.

So my question is: is the other coalition interested for one last go? Let's go out with a bang?

@Hroppa, are you in as well? You're on inactive now.

fodder

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Re: Die2Nite
« Reply #530: December 21, 2011, 08:52:05 PM »
2 of us are sort of in a mmj... except our town is rather unfortunate in starting with only 2 heroes. can't last for more than another 5 days i shouldn't think.

bael is busy and not playing atm.. starting new job.

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spoke too soon.. we are both dead. 3 zombies a piece... so i'm game any time... except no one is a hero in our coalition...

that said.. maybe hardcore town? there's only 1 going at a time.
« Last Edit: December 21, 2011, 11:18:40 PM by fodder »
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fodder

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Re: Die2Nite
« Reply #531: December 24, 2011, 06:47:57 AM »
so... any news?
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Shizzle

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Re: Die2Nite
« Reply #532: December 25, 2011, 01:51:58 PM »
Not that I know of :/

fodder

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Re: Die2Nite
« Reply #533: January 03, 2012, 08:03:52 PM »
so used to external maps that having to do it by hand in a hardcore town is.... meh.
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fodder

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Re: Die2Nite
« Reply #534: January 04, 2012, 08:27:00 PM »
meh.. whole town of shunned people.... XD

...every time i scavenge early on... i walk into a bunch of zombies... .stupid game
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Telrunya

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Re: Die2Nite
« Reply #535: January 04, 2012, 08:49:00 PM »
We're up to our last town. The game lost its appeal to me personally. Especially the fact you need a table for three important upgrades, making it a game of luck, really annoyed me.

Shizzle

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Re: Die2Nite
« Reply #536: January 04, 2012, 09:46:15 PM »
We're up to our last town. The game lost its appeal to me personally. Especially the fact you need a table for three important upgrades, making it a game of luck, really annoyed me.

Yeah. Getting to day 5 isn't that hard, but from there it's all luck. Even disregarding the table, you need good blueprints and all that.

Tom

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Re: Die2Nite
« Reply #537: January 05, 2012, 12:01:27 AM »
Same here. When I started playing, good planning and teamwork could get you through. Now, it's mostly good or bad luck, with the dice and the number of griefers you get.