Author Topic: Prevent "rogue peasants" from blocking battles  (Read 2390 times)

Jens Namtrah

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So first of all, I assume this is what happened, or at least that it works this way if there was some other cause in our particular case:

2 Realms at war, one sitting in a rogue region, the other enters & stirs up peasants, preventing a battle because both sides hate rogue.

I imagine "murderous" or some other workarounds exist, but would it be easy to simply run the Diplomacy check before stirring up  peasants and if a battle would otherwise occur, suppress the peasants.

Secondary would be the same for monsters, but that doesn't occur so often as to be much of an issue

Zakilevo

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It would be nice if rogue forces stay neutral when two realms at war clashes.

Jens Namtrah

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That would require rewriting parts of the Diplomacy engine, I think. I'm hoping this would be an easier solution, as least in the short-term

Eirikr

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This has been a known issue for some time, if I understand what you're saying (diplomacy settings are always confusing). I think they were still unsure what would be a good solution coding-wise.

Indirik

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The solution is not as easy as it would appear. There are quite a few side effects and interactions that would need to be considered.
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Jens Namtrah

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What side effect would occur from not creating a group of peasants?

Dishman

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I think this is one of those bugs that should be considered a feature. Rogues/peasants throw a wildcard into the mix. Sometimes weird things happen in the chaos of war and this seems to reflect that.
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Velax

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Could you not do something like:

Quote
"Are rogue troops present?

If yes, check to see if there would be a battle between any opposing realms were the rogue troops not present.

If yes, the rogue troops stand aside.

If no, the rogue troops attack/defend/whatever."

I feel this particular feature adds nothing to the game beyond frustration and the occasional, "Oh, cool, look, the undead are fighting with us".