Author Topic: Prevent "rogue peasants" from blocking battles  (Read 2397 times)

Jens Namtrah

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So first of all, I assume this is what happened, or at least that it works this way if there was some other cause in our particular case:

2 Realms at war, one sitting in a rogue region, the other enters & stirs up peasants, preventing a battle because both sides hate rogue.

I imagine "murderous" or some other workarounds exist, but would it be easy to simply run the Diplomacy check before stirring up  peasants and if a battle would otherwise occur, suppress the peasants.

Secondary would be the same for monsters, but that doesn't occur so often as to be much of an issue