Title: Change "New Character Protection" to "New Player Protection"
Summary: Newly created characters are protected against death. Should they die, usually due to losing a death duel, they are instantly resurrected. This should be changed from "New Character" to "New Player" based on how long the player has been playing, and not how long they have been playing a particular character.
Details: To prevent new players from suffering character death before getting the hang of the game, their characters are protected against death for some period of time. (I forget how long, but at least two weeks, I think.) If they are somehow killed, they are immediately resurrected, unwounded, and it is attributed to a "miracle". This is good for new players.
Experienced players playing new characters, however, also get this bonus. This benefit is completely unnecessary for them. Recently on the newly created South Island, this has resulted in many players engaging in death duels, knowing they can't die.
Experienced players shouldn't get the protection. It can even be exploited it in some circumstances. (i.e. engaging in death duels knowing they can't die, but the other guy can.)
Possible alternate implementation: If someone can't be killed in a death duel, they should not be allowed to accept/challenge to a death duel.
Benefits: Removal of benefits from players that don't need it, and can even exploit it.
Possible Downsides/Exploits: None.