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What is the point of a friendly takeover exactly?

Started by Qyasogk, June 04, 2014, 04:36:46 AM

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Qyasogk

I've now seen this several times, so hopefully it's a bug or someone can explain it to me....

Going through the extra time and patience of leading a friendly takeover of a region doesn't seem to give any morale/realm sympathy boost to the region once the takeover is complete.

What good is a friendly takeover, if they're still going to hate me once I've nicely convinced them to join my realm?

Am I missing something?

Haerthorne

If they already hate you it doesn't do much good. If you are friendly with the populace though then you can expect a relatively swift and painless takeover. It's all about sympathy. One of the reasons Arcaea was able to expand and integrate new provinces so quickly was because they were all very sympathetic because of so many years of peace.

However, I think that's going to change soon.
Returning player, player of the Haerthorne family, marketing team member, and prospective fixer-upper-er of the wiki.

Cren

I believe that the TO type should be according to the peasant's view of your realm. If they hate you then you are better off with an oppressive TO and if they are friendly towards you then a friendly TO would be faster.

There are no changes to peasant morale or loyalty according to the TO you do. On Fronen, BT we are warring OG and took over Verdomite using oppressive means. In two days we managed to get them joyful and worshipful towards us.
Just stay alive and kicking, raise your voice when its needed. Through reason you can show the mistakes of others, something violence can't do.

I don't break rules, I bend them- a lot.

Qyasogk

QuoteThere are no changes to peasant morale or loyalty according to the TO you do.

But shouldn't there be changes? If I just had a couple hundred of my men putting their swords away, mingling with the locals, and buying them beer and food for the past three days enough to want to get them to join my realm, shouldn't that impact their views of us a little bit?

And if all of my men were torturing, raping and pillaging for the last three days instead, I would think it should take longer to "win their hearts and minds" not shorter.... right?

Sypher

Quote from: Qyasogk on June 04, 2014, 10:20:58 AM
But shouldn't there be changes? If I just had a couple hundred of my men putting their swords away, mingling with the locals, and buying them beer and food for the past three days enough to want to get them to join my realm, shouldn't that impact their views of us a little bit?

And if all of my men were torturing, raping and pillaging for the last three days instead, I would think it should take longer to "win their hearts and minds" not shorter.... right?


If I recall correctly, eventually the plan is that there will be impacts on region stats based on the type of takeover conducted.

Cren

Quote from: Qyasogk on June 04, 2014, 10:20:58 AM
But shouldn't there be changes? If I just had a couple hundred of my men putting their swords away, mingling with the locals, and buying them beer and food for the past three days enough to want to get them to join my realm, shouldn't that impact their views of us a little bit?

And if all of my men were torturing, raping and pillaging for the last three days instead, I would think it should take longer to "win their hearts and minds" not shorter.... right?

Just like Sypher said, now there aren't any pros/cons on region stats based on the TO type. In the future we shall hopefully see changes to loyalty and morale just like how looting and civil work does.
Just stay alive and kicking, raise your voice when its needed. Through reason you can show the mistakes of others, something violence can't do.

I don't break rules, I bend them- a lot.

Indirik

That part of the region TO system has not yet been completed. There are plans to split region control so you can use love or hate to control the people. When that is implemented, the type of TO will greatly influence the status of the region after the TO is complete.

Not sure when that will get implemented. No time soon, I think.
If at first you don't succeed, don't take up skydiving.

Anaris

I will be finishing the implementation of the new TO system as part of the War Improvements Package. I've already laid part of the groundwork with the RegionBuffs changes that will be (fingers crossed) going before sunset today.

This will mean that once I do get to that part of the WIP, you will actually see two stats—Fear and Love—instead of Loyalty, and you will have the option of not just taking, but ruling regions by fear.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Cren

Quote from: Anaris on June 04, 2014, 02:17:25 PM
I will be finishing the implementation of the new TO system as part of the War Improvements Package. I've already laid part of the groundwork with the RegionBuffs changes that will be (fingers crossed) going before sunset today.

This will mean that once I do get to that part of the WIP, you will actually see two stats—Fear and Love—instead of Loyalty, and you will have the option of not just taking, but ruling regions by fear.

Just something that came to my mind... Whenever we TO a region its either 'Freedom Celebration' or 'Random acts of Violence' for they are the most effective. Since no one uses the middle options, can some extra features be implemented so that all the options are helpful in one way or the other?
Just stay alive and kicking, raise your voice when its needed. Through reason you can show the mistakes of others, something violence can't do.

I don't break rules, I bend them- a lot.

jaune

At somepoint i got gut feeling that those middle ones were good at beginning of TO, then focus on which ever got more progress. Not sure if it was the case, but it felt that at beginning those middle ones gave better results than extreme ones. But like said, it was just gut feeling... didnt have time to test it multiple times.

-Jaune
~Violence is always an option!~

Anaris

Quote from: Cren on June 04, 2014, 03:41:54 PM
Just something that came to my mind... Whenever we TO a region its either 'Freedom Celebration' or 'Random acts of Violence' for they are the most effective. Since no one uses the middle options, can some extra features be implemented so that all the options are helpful in one way or the other?

Yeah, I'll make sure the different options actually do different things.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Qyasogk

Quote from: Anaris on June 04, 2014, 02:17:25 PM
I will be finishing the implementation of the new TO system as part of the War Improvements Package.
This will mean that once I do get to that part of the WIP, you will actually see two stats—Fear and Love—instead of Loyalty, and you will have the option of not just taking, but ruling regions by fear.

Exciting!