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Priest Game Issues?

Started by kamandi, August 27, 2014, 10:29:38 PM

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Eldargard


Chenier

All of the RP the priest class is for can be done just as well with any other class, leaving the priest class completely pointless in all but a very few rare cases.
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kamandi

Quote from: Anaris on December 19, 2014, 01:16:02 PM
There are known problems with the code—I've mentioned before that when I adjusted temple effects on religious followers a year or two ago, I pushed the effects too far, and they now overwhelm preaching in most cases.

I know more or less what needs to be done to fix it, but it's going to be a somewhat laborious process, and I haven't had time to do so yet.

Thank you- I appreciate the answer.

That's all I was looking for.

kamandi

Quote from: De-Legro on December 19, 2014, 02:57:22 AM
Priest and the religious game has long been touted as a RP avenue rather than something that was designed to add unique game mechanics.

But it has unique game mechanics. They just don't work. I love RP- anyone in a realm with my characters can attest to that. And my priest is very active. But are you actually saying that this class with it's own skill set should be viewed as solely RP, with nothing to add to a region with regards to affecting the game? Adventurers are more useful.

Quote from: De-Legro on December 19, 2014, 02:57:22 AM
If the idea of RPing a religion and its trials and tribulations are not appealing to you, if you are looking for the Priest class to in some way be "equal" to other classes in terms of ability, then I agree, there is little point to the Priest Class for you.

I'm pretty sure I never said anything of the sort. I just want my character to be more than a message machine, and the sum of his sub-class. Is that not reasonable?

kamandi

Quote from: Scarborn on December 19, 2014, 09:37:40 AM
It sounds to me like players are pointing out what sound like valid concerns. I do not know if there really is a problem with the code but it seems kind of inconsiderate to simply say this.

Thank you.

Chenier

Quote from: kamandi on December 19, 2014, 05:46:26 PM
I'm pretty sure I never said anything of the sort. I just want my character to be more than a message machine, and the sum of his sub-class. Is that not reasonable?

A preaching adventurer actually sounds pretty darn cool.
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pcw27

Quote from: Chénier on December 19, 2014, 07:36:49 PM
A preaching adventurer actually sounds pretty darn cool.

Hey that could be something, change priest to "Bishop" or "Cleric" or something of that sort and make an adventurer class of "priest" or call the adventurer priests Acolytes or something. Adventurer priests can build shrines, but not temples. Instead of "preaching" they "hold services" which reduces the chance of a paganism surge, makes conversions harder for priests/clerics of other faiths and has the slim chance of attracting a convert or two.

Also you can still hunt undead, and maybe even get a bonus to it.

Indirik

We will not have be having adventurer priests, nor priests that hunt undead.
If at first you don't succeed, don't take up skydiving.

Chenier

Quote from: Indirik on December 24, 2014, 03:50:27 PM
We will not have be having adventurer priests, nor priests that hunt undead.

Nothing prevents a advy from preaching, as in, trying to convert other player characters.
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Anaris

I've made a couple of tweaks to how the turn change script handles followers, which should both reduce the number of followers that leave a religion for no particular reason and reduce the effect that temples have on followers.

Together, these changes should increase the impact that preaching has.

It's only on testing for now, and it may be somewhat subtle, so for those of you on Dwilight and Beluaterra, please keep an eye on things for the next few weeks and see how the tweaks affect actual gameplay.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Chenier

Quote from: Anaris on January 13, 2015, 03:50:31 PM
I've made a couple of tweaks to how the turn change script handles followers, which should both reduce the number of followers that leave a religion for no particular reason and reduce the effect that temples have on followers.

Together, these changes should increase the impact that preaching has.

It's only on testing for now, and it may be somewhat subtle, so for those of you on Dwilight and Beluaterra, please keep an eye on things for the next few weeks and see how the tweaks affect actual gameplay.

Isn't Dwilight stable, now?
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Anaris

Quote from: Chénier on January 13, 2015, 04:17:07 PM
Isn't Dwilight stable, now?

Huh? No...Dwilight and BT are testing, and have been since their respective openings.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Chenier

Quote from: Anaris on January 13, 2015, 04:24:24 PM
Huh? No...Dwilight and BT are testing, and have been since their respective openings.

Game says stable when I look up by Dwi character, so something's off somewhere.

Actually, it also says stable for BT.
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Anaris

Quote from: Chénier on January 13, 2015, 04:57:31 PM
Game says stable when I look up by Dwi character, so something's off somewhere.

Actually, it also says stable for BT.

Can you be more specific? What, exactly, says "stable"?
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Chenier

Quote from: Anaris on January 13, 2015, 05:02:32 PM
Can you be more specific? What, exactly, says "stable"?

Top right of the browser screen, when logged in to a character page.
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