Author Topic: How to help Dwilight.  (Read 32012 times)

Eldargard

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Re: How to help Dwilight.
« Topic Start: December 01, 2014, 08:46:12 AM »
Well, this is meant to be a player driven game so it really comes down to players utilizing their characters to change things. I do not thing that this game was ever meant to be controlled and molded by the devs to constantly ensue equal footing for all realms. If Cagilian Empire and Arcea happened without the devs stepping in, I doubt there is a really valid reason for the devs to step in here.

The only arguable reason I can think of is that Luria's strong position is a direct result of the changes made by the devs to increase player density. While it is true that Luria was not greatly impacted by this change I am willing to bet that one or two of the nations who are fighting against Luria also suffered little from the monster invasion.

I is my opinion that Luria's real strengths in this war are it's large player base and the fact that it is primarily in defense mode. If we had half the nobles we do I think that Luria would quickly fall. It is my opinion that the reason why we have so many players is because we see so much action. With 4+ realms coming at us we get to enjoy 4 times as many battles. I know that when I am looking for a place to start a new family i am always keen to find a country that is or will likely be involved n a lot of battles. I doubt i am the only one.

Further, up to now, Luria has been mostly on the defense. Most of our offensive actions involve short raids and the recapturing of lost lands. This means that our huge player base can quickly and easily refit and stay in fighting shape. Meanwhile half of our aggressors have to travel incredible distances to refit and even our neighboring enemies have some distance to travel for refits.

I can also attest to the active player base in Luria. It is bound to happen when you have so many players in a realm. All the same, players really seem to feel engaged, welcomed, included, and challenged here. So we not only have an incentive to join (lots of battles) we also have high retention.

So yes, things are stacked in Luria's favor right now - largely thanks to the entire continent (minus Swordfel) ganging up on us. All the same, I do not see this lasting. Even if Luria is victorious  I doubt that there is much motivation to take over all the other countries. Even if there was, there would undoubtedly be schisms and the like. Things would certainly change but I am not all that worried about it. I know that, as a player, I dread a Lurian  domination over Dwilight and am likely to take whatever action I can (within the bounds of my character and existing RP) to keep that from happening and I doubt I am alone.

Lastly, I really think that dev intervention should be kept to a minimum, especially when it comes to balancing power between realms. If we started having the devs step in and "rebalancing" things every time a country became strong, there would no longer be a reason to even play. Why try to build a strong nation and battle others of key regions when, if successful, the devs just change things so we lost that strength? Why try to fight against rising powers and strengthening our realm when we know that should the enemy become too strong the devs will just nerf them and buff us? This is just a bad path to go down in my opinion.