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How to help Dwilight.

Started by GundamMerc, November 27, 2014, 05:44:07 AM

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Sacha

It's always the same thing on every continent. Big war kicks off, the 'bad' guys win, and suddenly the island stagnates because of them. You have now become the Cagilans of Dwilight.

Honestly, at this point, I'd say Luria should invade its enemies on all fronts. That'll bring some excitement back, nay?

Eldargard

Not a bad idea. We would badly lose (as in be totally stomped and not just fail at our invasions) should we do so but it is worth considering. Now I just need to convince a few dozen more or less sane Lurians to go along with the plan.

I really think that the League overestimates Luria's strength. Can Luria hold off everyone else (minus Swoedfell) should they remain so uncordinated? Sure.

Can Luria hold off everyone else (minus Swoedfell) if they managed a concerted effort? Maybe.

Can Luria launch a massive, multi front attack against the League without breaking a sweat? Apparently...

Chenier

Quote from: Scarborn on January 05, 2015, 08:09:56 PM
Not a bad idea. We would badly lose (as in be totally stomped and not just fail at our invasions) should we do so but it is worth considering. Now I just need to convince a few dozen more or less sane Lurians to go along with the plan.

I really think that the League overestimates Luria's strength. Can Luria hold off everyone else (minus Swoedfell) should they remain so uncordinated? Sure.

Can Luria hold off everyone else (minus Swoedfell) if they managed a concerted effort? Maybe.

Can Luria launch a massive, multi front attack against the League without breaking a sweat? Apparently...

I don't get what you are trying to say, and if that's sarcasm or not.

As it is, I don't think Luria can invade anyone. Which kind of makes it boring, because the others can't really invade it either. Everybody knows the war is a dead-end stalemate.

If the League breaks up or weakens itself one way or another, though, as Lurian players constantly suggest it does, then yea, at that point Luria could stomp on them with relative ease. Staying united is the only way to make sure that each individual realm has the means to do what it wants, because otherwise every realm of the continent will just be at Luria's mercy. And nobody likes to be in that situation, especially not in a game.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Lorgan

The fact of the matter is, Luria has nobles, the League has lands. So unless you're willing to give up land, the situation's not going to change.

Sacha

Quote from: Chénier on January 06, 2015, 12:08:08 AM
I don't get what you are trying to say, and if that's sarcasm or not.

As it is, I don't think Luria can invade anyone. Which kind of makes it boring, because the others can't really invade it either. Everybody knows the war is a dead-end stalemate.

If the League breaks up or weakens itself one way or another, though, as Lurian players constantly suggest it does, then yea, at that point Luria could stomp on them with relative ease. Staying united is the only way to make sure that each individual realm has the means to do what it wants, because otherwise every realm of the continent will just be at Luria's mercy. And nobody likes to be in that situation, especially not in a game.

The League is already weak. At least during my time in Fissoa, we've suffered five major defeats for every minor victory. Our last campaign, which was announced as a punitive march of epic proportions, with most of our forces thrown behind it, ended in spectacular failure after three days. To me, we're already at the mercy of Luria.

Chenier

Quote from: Lorgan on January 06, 2015, 12:25:48 AM
The fact of the matter is, Luria has nobles, the League has lands. So unless you're willing to give up land, the situation's not going to change.

Change... to make things worse?

Quote from: Sacha on January 06, 2015, 12:28:25 AM
The League is already weak. At least during my time in Fissoa, we've suffered five major defeats for every minor victory. Our last campaign, which was announced as a punitive march of epic proportions, with most of our forces thrown behind it, ended in spectacular failure after three days. To me, we're already at the mercy of Luria.

But the League remains on the offense. Luria can't afford to leave its lands, else it would give too much opportunity to the other realms. Also, a few of those recent (and critical) defeats were due to bugs. Huge peasant militia spawning on TC as the armies are disembarking, killing 95% of it?. That's no achievement of Luria's.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Lorgan

#51
Quote from: Chénier on January 06, 2015, 01:37:50 AM
Change... to make things worse?

More than anything Luria's power comes from the sheer amount of nobles. If Luria had significantly less nobles, the threat it poses would be far diminished.

But hey, maybe you'll manage to take a city and colonize Luria... And then you'll just have an ally next to a very angry realm with an even higher density of nobles that you need to perpetually support or it will be destroyed. Whatever you're trying to achieve, I fail to see how it would change anything. Unless you think you can all-out destroy Luria.

Stabbity

The fact that with the exception of Swordfell, ALL of Dwilight is, and has been at war with Luria for a not insignificant period of time, and they have yet to crack Luria. They might not be able to go on the offensive as a result, but that just displays a staggering amount of incompetence on the part of the League. Give Luria its due credit, even I expected them to crumble.
Life is a dance, it is only fitting that death sing the tune.

Sypher

Quote from: Chénier on January 03, 2015, 07:58:21 PM
...

Distance which can be broken down into different factors.

  • Travel times: Pretty straightforward, travel times between regions could possibly be universally reduced, say by 20% or any other number. This would mostly help reduce the impact of the continent's major geographic barriers (deserts and mountains), as one still can't move more than 1 region per turn, no matter how small the travel time.
  • Troop morale & wear: Distance from realm can incur serious morale loss, stacked on top of high equipment wear. Reducing wear from travel and morale penalties can help realms be effective afar.
  • Sea zones: the travel system is unintuitive. The sea zone limits are as well. Aside from the tweaks proposed of allowing one to turn back and the like, one could make it so that all sea zones take exactly 1 turn to travel, and the borders could be re-drawn to minimize zigzag paths the current ones favor. I had already proposed better sea zone limits some time back, I could dig these back up.
  • Seasons: the travel penalties could be revisited. I don't think BM really has a Scandinavian climate, so the travel modifies don't need to act as if the troops must cross through two meters of snow.
...

Re-drawing the sea zones is probably too time consuming to happen, but if the travel options were fleshed out and the speed increased maybe 10% it would help.

I completely agree on winter needing to be revamped. The travel times get ridiculous, especially in regions with bad roads. I would prefer to have the winter travel times make all regions act as if the roads were bad instead of stacking on top of road condition penalties.

Chenier

Quote from: Lorgan on January 06, 2015, 01:45:17 AM
More than anything Luria's power comes from the sheer amount of nobles.

I think I've been pretty clear that I completely disagree with this statement.

Luria's power comes from its filthy rich regions, densely-packed cities, and large geographic barriers from its neighbors. The number of nobles increased due to the strength these gave.

Quote from: Lorgan on January 06, 2015, 01:45:17 AM
More than anything Luria's power comes from the sheer amount of nobles. If Luria had significantly less nobles, the threat it poses would be far diminished.

But hey, maybe you'll manage to take a city and colonize Luria... And then you'll just have an ally next to a very angry realm with an even higher density of nobles that you need to perpetually support or it will be destroyed. Whatever you're trying to achieve, I fail to see how it would change anything. Unless you think you can all-out destroy Luria.

You assume that the only thing every cares for is Luria. If we could ignore it, most of us happily would. All the barcans already quit, basically, so there's no reason to grab land anymore. There certainly isn't enough of them left to make a viable realm. At this point, it's becoming rather clear that people would rather focus on other things, namely fighting monsters and taking back land lost to them. Which really, is about what most suggestions were about. Making fighting the monsters a viable and fun option, as it was for most of Dwilight's history.

Quote from: Sypher on January 06, 2015, 01:56:19 AM
Re-drawing the sea zones is probably too time consuming to happen, but if the travel options were fleshed out and the speed increased maybe 10% it would help.

I completely agree on winter needing to be revamped. The travel times get ridiculous, especially in regions with bad roads. I would prefer to have the winter travel times make all regions act as if the roads were bad instead of stacking on top of road condition penalties.

I'm not certain, but I don't think so, I don't think redrawing the sea zones is all that complicated. Plus, I've vectorized region borders in the past... I could volunteer redrawing the sea zones. Heck, I think I already did draw up the changes I suggested for some of them, so the work is already partially done for a complete rewrite.

Changing sea travel time I believe would be pretty trivial, at least for a superficial fix.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Sacha

Quote from: Chénier on January 06, 2015, 01:37:50 AM
Change... to make things worse?

But the League remains on the offense. Luria can't afford to leave its lands, else it would give too much opportunity to the other realms. Also, a few of those recent (and critical) defeats were due to bugs. Huge peasant militia spawning on TC as the armies are disembarking, killing 95% of it?. That's no achievement of Luria's.

Offense? Barca was completely destroyed, and Morek's sneaky plan to take Poryatown failed in the end. Fissoa lost all hope of holding Irvington. We've completely failed to make a dent, and I wouldn't feel too great about the fact that Luria isn't currently curbstomping anyone in retaliation. Consider it a blessing rather than an accomplishment.

Indirik

Hey, here's an idea: If you can't win, and the war sucks, and you're not having any fun, stop fighting. Call it off. Turtle up an tell Luria all you want is out of the war. Quit complaining that this war you started isn't any fun, and demanding that the developers make changes to the game to make it better for you. Have fun fighting your war, our go have fun doing something else while Luria has another of their trademark meltdowns.
If at first you don't succeed, don't take up skydiving.

De-Legro

Quote from: Indirik on January 06, 2015, 04:22:40 AM
Hey, here's an idea: If you can't win, and the war sucks, and you're not having any fun, stop fighting. Call it off. Turtle up an tell Luria all you want is out of the war. Quit complaining that this war you started isn't any fun, and demanding that the developers make changes to the game to make it better for you. Have fun fighting your war, our go have fun doing something else while Luria has another of their trademark meltdowns.

Many within the allied realms are calling for this, as I understand it the problem is the rulers want every realm in the League behind a peace so that the league survives.
Previously of the De-Legro Family
Now of representation unknown.

Sacha

Quote from: De-Legro on January 06, 2015, 05:00:02 AM
Many within the allied realms are calling for this, as I understand it the problem is the rulers want every realm in the League behind a peace so that the league survives.

10 bucks says they'll think they've won, too :P

De-Legro

Quote from: Sacha on January 06, 2015, 05:26:16 AM
10 bucks says they'll think they've won, too :P

Nothing I have seen in D'Hara suggest that anyone thinks we have won. Some suggest victory is possible but I've not seen anyone deluded enough to think that we have achieved it.
Previously of the De-Legro Family
Now of representation unknown.