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How to help Dwilight.

Started by GundamMerc, November 27, 2014, 05:44:07 AM

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Constantine

Quote from: Sacha on January 06, 2015, 12:28:25 AM
The League is already weak. At least during my time in Fissoa, we've suffered five major defeats for every minor victory. Our last campaign, which was announced as a punitive march of epic proportions, with most of our forces thrown behind it, ended in spectacular failure after three days. To me, we're already at the mercy of Luria.
To be fair, our last defeats were all attributed to crippling bugs (movement bugs) or unexpected new features (peasant militia).
If that stuff was fixed or we learned how to circumvent it we would do much better.
Too bad so many just chose to ragequit instead.
Quote from: Sacha on January 06, 2015, 05:26:16 AM
10 bucks says they'll think they've won, too :P
To certain extent they have, I guess.
Fissoa at least will come out of the war with more regions in Toprak than it had right before it. Other realms have little to no gains but at least they didn't lose anything. Sans Barca of course, but they weren't even trying.

GundamMerc

Quote from: Constantine on January 06, 2015, 09:03:03 AM
Sans Barca of course, but they weren't even trying.

That is complete bull!@#$. I'd like to see you try and claim new land against hostile forces right after the devs wipe out your entire realm and half your players quit as a result. The fact that Barca lasted as long as it did is frankly a miracle.

Lorgan

Quote from: Chénier on January 06, 2015, 02:39:41 AM
I think I've been pretty clear that I completely disagree with this statement.

Luria's power comes from its filthy rich regions, densely-packed cities, and large geographic barriers from its neighbors. The number of nobles increased due to the strength these gave.

Well, Chénier, you're wrong. There is a cap on useful gold decided by the amount of nobles you have. Sure you can put it in reserves but ask Morek how useful that really is when you keep making more gold unencumbered every week. No matter how much gold Luria has, if we had 30-40 nobles in stead of 60 you wouldn't need the whole continent to fight us, we could simply not field as big an army.

Sure geography is a big advantage as well, but it hasn't changed, if anything Luria has become less isolated due to the disappearance of rogue-dominated lands. Besides, how many armies did Luria waste assaulting the fortress that are the D'Haran isles? Luria is less isolated than D'Hara. Not to get started even on the concentration of cities.

And finally, the number of nobles increased because vast amounts of nobles from Niselur and Asylon (unwelcome in the League) joined Luria and stayed. That and populous realms have an attraction to players who are tired of small but quiet realms.

GundamMerc

Quote from: Lorgan on January 06, 2015, 03:40:00 PM
Well, Chénier, you're wrong. There is a cap on useful gold decided by the amount of nobles you have. Sure you can put it in reserves but ask Morek how useful that really is when you keep making more gold unencumbered every week. No matter how much gold Luria has, if we had 30-40 nobles in stead of 60 you wouldn't need the whole continent to fight us, we could simply not field as big an army.

Sure geography is a big advantage as well, but it hasn't changed, if anything Luria has become less isolated due to the disappearance of rogue-dominated lands. Besides, how many armies did Luria waste assaulting the fortress that are the D'Haran isles? Luria is less isolated than D'Hara. Not to get started even on the concentration of cities.

And finally, the number of nobles increased because vast amounts of nobles from Niselur and Asylon (unwelcome in the League) joined Luria and stayed. That and populous realms have an attraction to players who are tired of small but quiet realms.

Except there's a problem with that. More nobles means you need less soldiers per unit to have the same amount of soldiers in an army. And as anyone who's played this game long enough will know, if you have the same amount of soldiers total, but split up into smaller units, they will have more efficient combat strength. Not only this, but as nobles gain more honor, they will eventually be able to support more soldiers than the lesser amount of nobles could. The increase in number of units will allow multiple armies to be formed, and for those armies to move faster because they aren't massive 100 man units for the most part.

Lorgan

I don't see the problem... How is this an argument against number of nobles being the deciding factor in a realm's strength?

Chenier

Quote from: De-Legro on January 06, 2015, 05:00:02 AM
Many within the allied realms are calling for this, as I understand it the problem is the rulers want every realm in the League behind a peace so that the league survives.

It'll take time. I, for one, just got elected a few days ago. And before going to the allied rulers, things need to be settled internally first.

But the requests aren't to make the war with Luria more fun, they are to peace the post-war period more fun.

Quote from: Lorgan on January 06, 2015, 03:40:00 PM
Well, Chénier, you're wrong. There is a cap on useful gold decided by the amount of nobles you have. Sure you can put it in reserves but ask Morek how useful that really is when you keep making more gold unencumbered every week. No matter how much gold Luria has, if we had 30-40 nobles in stead of 60 you wouldn't need the whole continent to fight us, we could simply not field as big an army.

Sure geography is a big advantage as well, but it hasn't changed, if anything Luria has become less isolated due to the disappearance of rogue-dominated lands. Besides, how many armies did Luria waste assaulting the fortress that are the D'Haran isles? Luria is less isolated than D'Hara. Not to get started even on the concentration of cities.

And finally, the number of nobles increased because vast amounts of nobles from Niselur and Asylon (unwelcome in the League) joined Luria and stayed. That and populous realms have an attraction to players who are tired of small but quiet realms.

The large number of players makes Luria stronger than it would be without so many players, but it is not the root of its strength, but rather a consequence of it. Might creates might. Many people are attracted to strong realms because it will allow them more opportunities than a failing realm. Thus, because that realm is strong, it attracts the people that will make it stronger. But that large number of nobles is not the source of its strength, just both a factor and a result of it. Luria didn't always have 60 nobles, after all.

Quote from: GundamMerc on January 06, 2015, 02:49:38 PM
That is complete bull!@#$. I'd like to see you try and claim new land against hostile forces right after the devs wipe out your entire realm and half your players quit as a result. The fact that Barca lasted as long as it did is frankly a miracle.

Pity more than a miracle. Those who stayed might have tried, but most of Barca gave up and quit without giving a fight. Those who remained just weren't enough.

And thus, no, I don't really count Barca in the tally either. Every week we were hearing that they were giving up and about to join another realm. It became clear very early that they wouldn't remain for long, OOC at least.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Sacha

Quote from: GundamMerc on January 06, 2015, 02:49:38 PM
That is complete bull!@#$. I'd like to see you try and claim new land against hostile forces right after the devs wipe out your entire realm and half your players quit as a result. The fact that Barca lasted as long as it did is frankly a miracle.

You're still on about that?

Go on, shoo!

Stabbity

Or perhaps Luria drew more nobles because of the League's own politics, particularly in regards to the Asylonians. The Niselurians going to Luria was pretty much a forgone conclusion, as they had strong ties already. The nobles that immigrated didn't do so because Luria was strong, they did so because they were either disgusted with, or unwelcome in the remaining realms of the continent.
Life is a dance, it is only fitting that death sing the tune.

vonGenf

I was having a lot of fun when I played in D'Hara. Eventually my character died, as characters doing fun things sometimes do. I joined Luria because it looked fun too. And it is! And I'm sure D'Hara still is!

They're all fun places to be. People play wherever they like.
After all it's a roleplaying game.

D`Este

Quote from: Stabbity on January 06, 2015, 08:14:37 PM
Or perhaps Luria drew more nobles because of the League's own politics, particularly in regards to the Asylonians. The Niselurians going to Luria was pretty much a forgone conclusion, as they had strong ties already. The nobles that immigrated didn't do so because Luria was strong, they did so because they were either disgusted with, or unwelcome in the remaining realms of the continent.

Well no, to be honest Luria was one of the last places where I wanted to bring Niselur.

De-Legro

Quote from: D`Este on January 06, 2015, 08:51:03 PM
Well no, to be honest Luria was one of the last places where I wanted to bring Niselur.

Pretty sure long time Luria players were just as thrilled to have a D'Este return.
Previously of the De-Legro Family
Now of representation unknown.

Stabbity

Less so as a willing choice by Niselurians, and more so as a result of policies and grudges held by nobles in Nieslur and other realms.
Life is a dance, it is only fitting that death sing the tune.

D`Este

Quote from: De-Legro on January 06, 2015, 10:19:56 PM
Pretty sure long time Luria players were just as thrilled to have a D'Este return.

Some were, some not, luria was rather different. Anyway, joining luria meant giving up the hope of keeping niselur alive or revive it

Buffalkill

Have another migration west, now that everyone's settled in on the east island. The single most exciting time of the last year was the migration, then it went quickly downhill. Flip it again!

OFaolain

Quote from: D`Este on January 06, 2015, 08:51:03 PM
Well no, to be honest Luria was one of the last places where I wanted to bring Niselur.

Could have settled peacefully in Corsanctum; would have landed you a duchy easily in exchange for a token supplication. I don't recall Cathan ever being reached out to, though.
MacGeil Family: Cathan (Corsanctum)
Formerly the O'Faolain, then Nisbet families