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Peasant Militia Spawning Lowers Control

Started by Penchant, July 02, 2015, 08:24:14 AM

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Penchant

Title: Peasant militia spawning lowers control

Summary: When peasant militia spawn it is evident the realm does not have great control over the region as the peasants are having to take matters in to there own hands.

Details: Precisely as stated in the summary. This comes from the fact that I just saw a peasant militia form due to looting and yet the region still has core control. An additional consideration is possibly only doing this when control is at core or the next one down (I think its main) so as not to penalize twice for a bunch of looting that then further lowers control although perhaps that is not terrible.

Benefits:Events have their logical consequences so that games stats match what is going on. Further balances the fact realms don't necessarily have to defend against smaller looting forces.

Possible Downsides or Exploits: Already mentioned possible issue of getting the same penalty twice, first from the action causing the peasant militia then the spawn itself. Solution as stated above is possibly only giving this penalty when control is at core and main.
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him."
― G.K. Chesterton