Author Topic: New Unit Type: Pikemen  (Read 11622 times)

Shizzle

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Re: New Unit Type: Pikemen
« Reply #15: June 13, 2011, 04:00:04 PM »
I love to imagine how awesome BM is gonna be in 10 years, when all those features are implemented.

And then I realise BM is already the best game I'm playing ^^

Chenier

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Re: New Unit Type: Pikemen
« Reply #16: June 14, 2011, 03:44:43 AM »
I love to imagine how awesome BM is gonna be in 10 years, when all those features are implemented.

And then I realise BM is already the best game I'm playing ^^

I don't like to think of in 10 years from now, when the player count is likely to have forced the termination of 2 or 3 islands...
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Shizzle

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Re: New Unit Type: Pikemen
« Reply #17: June 14, 2011, 08:51:34 AM »
I don't like to think of in 10 years from now, when the player count is likely to have forced the termination of 2 or 3 islands...

Well, in that case I won't need to doubt where to put my characters :) BM only dies when we all decide it does. As long as the game grows and improves, I don't see that happen.

Chenier

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Re: New Unit Type: Pikemen
« Reply #18: June 14, 2011, 11:32:48 PM »
BM only dies when we all decide it does. As long as the game grows and improves, I don't see that happen.

Statistics disagree.
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Sacha

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Re: New Unit Type: Pikemen
« Reply #19: June 14, 2011, 11:56:54 PM »
People can come up with statistics to prove anything, Chenier. 40% of all people know that.

Chenier

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Re: New Unit Type: Pikemen
« Reply #20: June 15, 2011, 12:35:04 AM »
People can come up with statistics to prove anything, Chenier. 40% of all people know that.

Yes, and no. You can use correlation to imply causality with great ease to make them say anything, or you can manipulate graphic or numeric representations to greatly exaggerate results. But a skilled eye will spot the attempted deceit (whether intended or not).

If the trends continue, BM will continue to lose players at a steady rate.
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De-Legro

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Re: New Unit Type: Pikemen
« Reply #21: June 15, 2011, 03:09:28 AM »
Yes, and no. You can use correlation to imply causality with great ease to make them say anything, or you can manipulate graphic or numeric representations to greatly exaggerate results. But a skilled eye will spot the attempted deceit (whether intended or not).

If the trends continue, BM will continue to lose players at a steady rate.

Its is a Simpsons reference. The trend will stop eventually, cause you will be left with the die hard players that often need to log into BM first thing in the morning or they break out in spots. Exactly how many players that will be is less clear.
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Chenier

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Re: New Unit Type: Pikemen
« Reply #22: June 15, 2011, 03:50:37 AM »
Its is a Simpsons reference. The trend will stop eventually, cause you will be left with the die hard players that often need to log into BM first thing in the morning or they break out in spots. Exactly how many players that will be is less clear.

Depends on how die hard are the die hard. The game will likely need to change if it loses too many players, and the diehard might not totally adapt to the changes to come.
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De-Legro

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Re: New Unit Type: Pikemen
« Reply #23: June 15, 2011, 04:32:43 AM »
Depends on how die hard are the die hard. The game will likely need to change if it loses too many players, and the diehard might not totally adapt to the changes to come.

Then I pity them, for they do not truly live and breathe BM. Never fear though, the true faithful will always remain, and once the trials for mind control technology are complete we will soon have the means to restock the player base.
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Re: New Unit Type: Pikemen
« Reply #24: June 15, 2011, 04:36:55 AM »
Why don't we just mod some RTS like Starcraft and stick the BM label on it. It's been done before. You all heard of Counterstrike, yes?

Telrunya

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Re: New Unit Type: Pikemen
« Reply #25: June 15, 2011, 09:21:32 AM »
*burrows some banelings for the Perdan Army and neural-parasites the Duke of Isadril to disband all the militia* Interesting....

Anaris

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Re: New Unit Type: Pikemen
« Reply #26: June 15, 2011, 01:50:58 PM »
Then I pity them, for they do not truly live and breathe BM. Never fear though, the true faithful will always remain, and once the trials for mind control technology are complete we will soon have the means to restock the player base.

Hey! Shh!

You're not supposed to tell them about that!
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egamma

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Re: New Unit Type: Pikemen
« Reply #27: June 15, 2011, 05:46:40 PM »
Then I pity them, for they do not truly live and breathe BM. Never fear though, the true faithful will always remain, and once the trials for mind control technology are complete we will soon have the means to restock the player base.

That's not the only method...10 more years and my son can play! 14 and my unborn child as well!

Fleugs

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Re: New Unit Type: Pikemen
« Reply #28: June 15, 2011, 07:44:37 PM »
Depends on how die hard are the die hard. The game will likely need to change if it loses too many players, and the diehard might not totally adapt to the changes to come.

I've been die hard adapting to changes in the past 8 years. I saw the New World created because the other islands were getting too crowded. I don't mind seeing it close again.  8)
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Anaris

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Re: New Unit Type: Pikemen
« Reply #29: June 15, 2011, 07:48:18 PM »
I've been die hard adapting to changes in the past 8 years. I saw the New World created because the other islands were getting too crowded. I don't mind seeing it close again.  8)

Was that BT or AT?
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan