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What Lies West

Started by Chenier, January 25, 2015, 12:24:11 AM

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Chenier

Paisly

26600 CS of rogues
245 monsters for 23600 CS
165 undead for 3000 CS

Most rogue units are of 5 men or less.

Biggest monster force is 35 men (3050 CS)

Biggest undead force is is 60 men (2 of them at 1050 CS, one of them is travelling towards Port Raviel?)



Looks manageable to me. An archer-heavy force, the armies of a few realms, and over a few days these could be wiped off. Anyone who has any scout reports of western regions, feel free to share.
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Indirik

If at first you don't succeed, don't take up skydiving.

Chenier

Quote from: Indirik on January 25, 2015, 05:49:11 AM
49 monster units? Yowza!

Huh?

29 monster+undead units, minus the undead unit that just crashed into Port Raviel, and another that moved out to Paisland.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Shizzle

Quote from: Chénier on January 25, 2015, 04:15:06 PM
Huh?

29 monster+undead units, minus the undead unit that just crashed into Port Raviel, and another that moved out to Paisland.

So they do travel along sea routes?

Lorgan

This is just one region. I wonder what rogue's overall military stats are.

Quote from: Shizzle on January 25, 2015, 04:23:38 PM
So they do travel along sea routes?

Haven't you seen the constant huge battle reports from Mimer? :)

Shizzle

Quote from: Lorgan on January 25, 2015, 05:33:11 PM
Haven't you seen the constant huge battle reports from Mimer? :)

Oops :)

Chenier

Quote from: Shizzle on January 25, 2015, 04:23:38 PM
So they do travel along sea routes?

Somewhat. Not sure what mechanics hold most of them back... maybe it's just monsters that stay back, and not undead? Maybe the game treats invasion-spawned and naturally-spawned differently? Don't know. A few rogues do cross, but just a small part.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Anaris

Quote from: Chénier on January 25, 2015, 06:01:29 PM
Somewhat. Not sure what mechanics hold most of them back... maybe it's just monsters that stay back, and not undead? Maybe the game treats invasion-spawned and naturally-spawned differently? Don't know.

You're overthinking this :)

Quote
A few rogues do cross, but just a small part.

That's all there is to it. A small, random amount are allowed to leave the monster-infested lands.
Timothy Collett

"The only thing you can't trade for your heart's desire...is your heart." "You are what you do.  Choose again, and change." "One of these days, someone's gonna plug you, and you're going to die saying, 'What did I say? What did I say?'"  ~ Miles Naismith Vorkosigan

Indirik

You said were 249 monsters, most in groups of 5 or less. So, on average, ~50 units.
If at first you don't succeed, don't take up skydiving.

GundamMerc

Quote from: Indirik on January 25, 2015, 07:31:36 PM
You said were 249 monsters, most in groups of 5 or less. So, on average, ~50 units.

On average, yes, if there aren't any significantly larger units. Which there are.

Chenier

Unit Commander Realm Size/Type ca. CS Status
Monsters (nobody) (rogue) 35 Monsters 3050 stationary
Monsters (nobody) (rogue) 30 Monsters 2650 stationary
Monsters (nobody) (rogue) 20 Monsters 1900 stationary
Monsters (nobody) (rogue) 15 Monsters 1550 stationary
Monsters (nobody) (rogue) 20 Monsters 1650 stationary
Monsters (nobody) (rogue) 20 Monsters 1500 stationary
Monsters (nobody) (rogue) 15 Monsters 1400 stationary
Monsters (nobody) (rogue) 15 Monsters 1400 stationary
Undead Horde (nobody) (rogue) 60 Undead 1150 stationary
Monsters (nobody) (rogue) 10 Monsters 1050 stationary
Monsters (nobody) (rogue) 10 Monsters 1000 stationary
Undead Horde (nobody) (rogue) 60 Undead 1050 moving out to Port Raviel
Monsters (nobody) (rogue) 10 Monsters 1000 stationary
Undead Horde (nobody) (rogue) 45 Undead 800 stationary
Monsters (nobody) (rogue) 10 Monsters 950 moving out to Paisland
Monsters (nobody) (rogue) 10 Monsters 800 stationary
Monsters (nobody) (rogue) 5 Monsters 750 stationary
Monsters (nobody) (rogue) 5 Monsters 600 stationary
Monsters (nobody) (rogue) 5 Monsters 450 stationary
Monsters (nobody) (rogue) 5 Monsters 400 stationary
Monsters (nobody) (rogue) 5 Monsters 300 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 125 stationary
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Chenier

Quote from: Indirik on January 25, 2015, 07:31:36 PM
You said were 249 monsters, most in groups of 5 or less. So, on average, ~50 units.

13 out of 29 units have 5 men or less. A bit less than half, looked like a bit more than half when I first looked at it.

I'd gamble that the units spawn as bigger units, but starve over time.

Luria Nova could clear Paisly on their own, if they wanted to. I'm convinced that if the other regions are like this, reclaiming the coastal cities and townslands would be achievable.
Dit donc camarade soleil / Ne trouves-tu ça pas plutôt con / De donner une journée pareil / À un patron

Indirik

Oh, sure, post inaccurate information, and blame me for poor conclusions. ::)
If at first you don't succeed, don't take up skydiving.

Shizzle

Quote from: Chénier on January 25, 2015, 07:53:36 PM
13 out of 29 units have 5 men or less. A bit less than half, looked like a bit more than half when I first looked at it.

I'd gamble that the units spawn as bigger units, but starve over time.

Luria Nova could clear Paisly on their own, if they wanted to. I'm convinced that if the other regions are like this, reclaiming the coastal cities and townslands would be achievable.

Holding them is the real challenge. Every day there's a battle, the fortifications cannot be repaired, so they decay over time. Sorties are required to provide some breathing room, but they leave the occupants with even more casualties than when they try to hold the walls.

Our best hope, I think, is for a region with short supply lines (Candiels) or with a donut region around it with intact fortifications (and no horde of monsters of itself).

Indirik

Can you find a region with forts still intact? i would have thought they'd all be home by now.
If at first you don't succeed, don't take up skydiving.