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What Lies West

Started by Chenier, January 25, 2015, 12:24:11 AM

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Shizzle

Quote from: Indirik on January 26, 2015, 12:16:15 AM
Can you find a region with forts still intact? i would have thought they'd all be home by now.

That means the monsters actively raze fortifications? Or do they decay by themselves, even without battles occuring?

In any case, I mean to remember the monster invaders completed actual takeovers, so that would give them the walls, no?

Chenier

Quote from: Indirik on January 26, 2015, 12:16:15 AM
Can you find a region with forts still intact? i would have thought they'd all be home by now.

Libidizedd has some. Won't the monsters use them if you attack, though? None of the other cities, as far as I know, do.

Quote from: Shizzle on January 26, 2015, 12:11:14 AM
Holding them is the real challenge. Every day there's a battle, the fortifications cannot be repaired, so they decay over time. Sorties are required to provide some breathing room, but they leave the occupants with even more casualties than when they try to hold the walls.

Our best hope, I think, is for a region with short supply lines (Candiels) or with a donut region around it with intact fortifications (and no horde of monsters of itself).

All coastal cities have their doughnuts. It's an interesting point, though, about the battles preventing wall repairs. The doughnuts would be much more important than I first realized. To fortify up Paisly, one would first need to secure Paisland...

Still doable, imo, if all regions have 20k CS or so, as long as many realms unite for it and there's no war in the background. We could totally set up a colony in Golden Farrow.
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Zakilevo

Didn't Tim change that? I remember reading something about monsters not being able to use walls anymore.

Indirik

I dint think rogue forces use walls even in rogue regions. And yes, walls do slowly break down over time, even without battles in the region.
If at first you don't succeed, don't take up skydiving.

GundamMerc

Quote from: Indirik on January 26, 2015, 12:09:54 AM
Oh, sure, post inaccurate information, and blame me for poor conclusions. ::)


He already said there were large units there as well, so it was there to see.

Shizzle

The odds keep stacking against us here. Good :D

Indirik

If at first you don't succeed, don't take up skydiving.

dustole

Quote from: Indirik on January 26, 2015, 06:29:45 PM
Never tell me the odds.

Every forum thread should have at least one Star Wars reference!
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OFaolain

Quote from: dustole on January 26, 2015, 11:19:01 PM
Every forum thread should have at least one Star Wars reference!
Dustin old buddy, you don't let me down.
MacGeil Family: Cathan (Corsanctum)
Formerly the O'Faolain, then Nisbet families

Sypher

#24
The four coastal cities of Candiels (1894gold), Paisly (1728gold), Golden Farrow (3086gold), and Eidulb (2159gold) have a population of 1 each so they would require a long time to recover. Candiels is too far south for any realm to make an attempt to retake besides Fissoa with D'Haran help.

Echiur and Darfix have the highest current populations but are on the far side of the continent and unreachable. Chateau Saffalore has a population of 1138 out of 16893 but would require securing the townsland of Saffalore (population 1) first and isn't a particularly wealthy city (943 gold) so it would have trouble supporting militia and other costs.

Excluding Echiur and Darfix, Libidizedd has the highest population with 4348 people (max pop. 37732) and would make a good capital for a colony to settle the west. It is reasonably wealthy (1905gold) as well. Across the cobalt gulf, you have the city of Eidulb and its townsland plus, the stronghold of Shrine of Seeklander directly to the north that would all have potential fortifications to help with resettling.

Eldargard

Careful attention would need to be given to "support lines". How quickly allies can reach the colony would be critically important I think.

Shizzle

After IG discussion the Isle of Libbidizzed (or however you write it :P) seems like the most viable target. Also because monsters can only reach it slowly through the sea routes. Settling on the mainland will be a lot more difficult.

Do we have any intel on the Isle? I know a Fissoan character is going to scout Candiels to have an idea, at least.

Chenier

Quote from: Shizzle on January 27, 2015, 01:31:25 PM
After IG discussion the Isle of Libbidizzed (or however you write it :P) seems like the most viable target. Also because monsters can only reach it slowly through the sea routes. Settling on the mainland will be a lot more difficult.

Do we have any intel on the Isle? I know a Fissoan character is going to scout Candiels to have an idea, at least.

Libidizedd seems more isolated, because it's on an island, but it actually connects to more regions as it's not surrounded by a single doughnut region.

That being said, it might make for a better location. D'Hara, Luria, and Fissoa can sail to Mimer by Port Nebel. It also still has walls.
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Indirik

Speaking from personal experience, Libidizedd is a great place. Also, that area around the original Astrum lands is incredibly well suited to defense. The problem you will really have is food. You still not be able to grow your own. It will be all import. If i were making the determination of a beachhead, Libidizedd is the way to go.
If at first you don't succeed, don't take up skydiving.

Chenier

Golden Farrow

25 monsters (wut?) for 7800 CS

Unit Commander Realm Size/Type ca. CS Status
Monsters (nobody) (rogue) 10 Monsters 800 stationary
Monsters (nobody) (rogue) 5 Monsters 350 stationary
Monsters (nobody) (rogue) 5 Monsters 450 stationary
Monsters (nobody) (rogue) 5 Monsters 300 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 moving out to Eidulb
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 moving out to Eidulb
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 175 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 moving out to Eidulb
Monsters (nobody) (rogue) < 5 Monsters 125 stationary
Monsters (nobody) (rogue) < 5 Monsters 150 stationary
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