Why not just find a way to increase players? Instead of all the heartache over reduced player, reducing characters, shrinking continents, etc. shouldn't we focus on growing the player-base?
Obviously that's easier said than done, but if the community applied the same amount of effort to recruiting players or marketing as it does to arguing over how to accommodate a reduced headcount we might grow the game.
I do need to admit that I've been back for 2 days after an 8 year hiatus and know nothing about what's going on...