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Heroes of Westhaven

Started by Tom, June 04, 2015, 02:13:34 PM

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Tom

Elven Rangers are more successful:

The party arrives at Smallriver, a community of maybe 60 souls that is being plagued by a group of goblins from the nearby swamp. They offer the heroes a small payment for taking care of the greenskin.
Firstly, the characters need to find the creatures, and so they walk into the swamp and look for clues, paths or anything else that will help them.
The signs are, in fact, so obvious that only an idiot could miss them. The group proceeds through the swamp.
Halfway through the swamp, they are suddenly ambushed by three green goblins. Very small. They must be crazy attacking people twice times their size.
The fight is short and brutal and not very heroic. At the end, three goblins lie dead in the swamp.
The party takes a total of 5 points of damage, in marching order.
Ethelion takes 2 points of damage but his armour of 3 points prevents serious damage.
Arlon Thi Lefhlan takes 2 points of damage, minus 0 points of armour, losing 2 hitpoints.
Gwinlifin takes 1 points of damage but his armour of 3 points prevents serious damage.
Finally, they reach the lair of the goblins. There are half a dozen huts and a chieftain.
With a display of strength, they convince the goblins to move elsewhere and leave the people here in peace.
With the goblins gone, the heroes collect their reward in Smallriver and return to the town.

Quest Completed, party now has 80 gold available for shopping.
   Attributes that we would like to improve:
    * wisdom (0.1)
    * damage (1)
    * armour (0.4)
    * strength (1)




Tom

#91
Northmen:

Party has choosen the quest "daughter" (id 3)
Party has choosen to visit "The De-Legro Family Emporium" (id 2)
...oh wait, they have no money anyway, so they do they quest, succeed, and then come back:

Party has choosen the quest "wolves" (id 3)



Elven Rangers:

Party has choosen the quest "labyrinth" (id 4)
Party has choosen to visit "Penchant's Emporium of Battle and More" (id 5)


and a new group is in town - Academy Expedition Group:

Party has choosen the quest "rats" (id 5)
Party has choosen to visit "Rax's Rocks & Random Regalia" (id 4)

Tom


De-Legro

Very much doubt that there is anything I can do to alter the outcome of their next quest.

Shop ID#2 sells Staff +1 ID#4 to Character ID#13
Previously of the De-Legro Family
Now of representation unknown.

James

Shop 4 sells:

4 to 20 for 54
6 to 19 for 12
2 to 18 for 22
3 to 21 for 12

Which I'm sure they'll appreciate are absolute bargains!
WARNING: Outer Tilog is different...

Tom

Quote from: De-Legro on June 07, 2015, 12:31:49 PM
Shop ID#2 sells Staff +1 ID#4 to Character ID#13


Sold +1 staff to Ortel Brim Turok for 50 gold


Quote from: James on June 07, 2015, 01:13:05 PM
Shop 4 sells:

Sold +1 staff to Sir Faran Plioch for 54 gold
Sold axe to Ben Bonefinger for 12 gold
Sold +1 club to John of Earling for 22 gold
Sold staff to Sir Timon of Trofck for 12 gold


Tom

#96
Northmen is on the quest wolves

The characters have been hired by peasants from a nearby village, who say that the wolves in their area have become so aggressive, they are afraid of going into the forest, even during the day. At night, everyone stays at home and locks all doors and windows, because the wolves are even entering the village. They cannot offer much in pay, but it would be a good deed and wolf fur can be sold good as well.
The forest itself is the first challenge, drenching the characters with a sudden rain and then chilling wind, while the long march if heavy on their endurance.
But they are used to a hard life and pull through.
After searching through the forest for a while, they indeed do find a group of wolves. The beasts are not as aggressive as described, but they do not run away, either, and so the heroes attack.
Blades are no match for teeth, and the characters win this encounter.
The party takes a total of 8 points of damage, in marching order.
Sven Svenson takes 2 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 3 points of damage but his armour of 4 points prevents serious damage.
Small Willi takes 3 points of damage but his armour of 4 points prevents serious damage.
The party continues to search the forest, and suddenly finds itself surrounded! The forest is home to some bandits who must have their hideout nearby, because they immediately attack and announce loudly that they intend to enslave and torture their victims.
The party prevails in this battle, though the fight was hard.
The party takes a total of 12 points of damage, in marching order.
Sven Svenson takes 3 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 4 points of damage but his armour of 4 points prevents serious damage.
Small Willi takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Finally, very deep in the forest, the characters find the wolf lair. The wolves, meanwhile, welcome the fact that food now comes to them instead of running away, and very fast a pack has surrounded the party.
The characters win the fight and burn the lair, scattering the wolves.
The party takes a total of 16 points of damage, in marching order.
Sven Svenson takes 4 points of damage but his armour of 4 points prevents serious damage.
Kugar Bear Shaman takes 7 points of damage, minus 4 points of armour, losing 3 hitpoints.
Small Willi takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
With the lair destroyed, the situation returns to normal. There are some wolves in the forest, but not unbearably many, and most of them are now shy of humans. The peasants are very thankful and pay what they can.


Quest Completed, party now has 154 gold available for shopping.
   Attributes that we would like to improve:
    * toughness (1)
    * damage (4)
    * armour (1)





Party has choosen the quest "labyrinth" (id 3)
Party has choosen to visit "Rax's Rocks & Random Regalia" (id 4)

Tom

#97
Academy Expedition Group is on the quest Rats in the Basement

The party arrives at the Three Headed Horse tavern and is greeted by Joe and his wife. They explain that there are really big rats down in the cellar, but they cannot afford to leave it like that, it's where they store their food and barrels of ale and wine. The heroes agree to help them out for a small sum, and enter the dark and dusty basement.
Around one corner, the party meets a pack of hungry, aggressive rats. After a moment of hesitation on both sides, the rats swarm the group and attack.
There is a short battle with biting and scratching rats, but with their combined efforts, the party defeats the rats and continues.
The party takes a total of 6 points of damage, in marching order.
John of Earling takes 3 points of damage but his armour of 3 points prevents serious damage.
Ben Bonefinger takes 3 points of damage, minus 0 points of armour, losing 3 hitpoints.
As they find their way through the basement rooms, suddenly a small draft makes one of the torches flicker and they stop. A quick search reveals a hidden door. Carefully, they open it.
Just in time they see the tiny mechanism that is inside the frame and with some swift fingerwork, disarm it. As the door opens, a vial of poison gas becomes visible above the door. Inside is a storage room with long forgotten valuables.
All the foes vanquished, the party returns victorious, collecting their promised reward and free drinks for the rest of the month.

Quest Completed, party now has 70 gold available for shopping.
   Attributes that we would like to improve:
    * damage (1)
    * armour (0.6)
    * dexterity (1)




Party has choosen the quest "daughter" (id 5)
Party has choosen to visit "Tom's Shop" (id 1)

James

Shop 4 sells 29 to 9 for 140


Are the characters able to upgrade their items yet if we try to sell them something better than they have?
WARNING: Outer Tilog is different...

Tom

Sold sword to John of Earling for 24 gold


Academy Expedition Group is on the quest The Missing Daughter

The young daughter of a wealthy trader has gone missing and nobody has seen her for two days. Her father is worried and has hired the characters to investigate and bring her back.
They begin by looking into her room and the house, checking for clues.
They find the flyer of a wandering circus that is in town, making their show on a field just outside the walls.
Visiting the circus, they meet the wandering folks, people free but shunned, living in their waggons, constantly on the road, welcome in many towns on the first day for the news and entertainment they bring, but disliked soon after. The wandering folks are hesitant to talk to strangers.
But the characters charm them and soon find what they suspected, the girl living in one of the waggons, having fallen in love with a juggler.
Finally, they meet the girl herself, and decide to talk some sense into her.
She disagrees with everything the party says, and refuses to come with them. There is nothing more they can do.
They return to the merchant and report what has happened. He throws them out into the street, yelling at them.


Quest Completed, party now has 46 gold available for shopping.
   Attributes that we would like to improve:
    * wisdom (1)
    * charm (7)




Party has choosen the quest "rats" (id 5)
Party has choosen to visit "Penchant's Emporium of Battle and More" (id 5)

Tom

Quote from: James on June 07, 2015, 01:35:32 PM
Shop 4 sells 29 to 9 for 140


Are the characters able to upgrade their items yet if we try to sell them something better than they have?

No, they are not. It's on the TODO list, but not yet done.


Sold Girdle of Toughness to Sven Svenson for 140 gold

Tom

#101
Northmen is on the quest The Labyrinth

They arrive at the ruin and everything seems peaceful. It doesn't take long for them to find the entrance that leads down and there is a hole in one wall in the basement, leading into another room with a spiral stairway. Much further down, in the light of lamps and torches, they see a beautiful marble hall with four doors to pick from.
They pick the eastern door, and as they enter it shuts behind them. On the other side, they enter the hall of toughness. A chilling wind from nowhere pushes them back, and even the floor seems to be moving against them. The door on the other side of the room is open, with the warm glow of fire behind it, but reaching it seems impossible.
They struggle on and keep going. Step by step they come ahead, slow and slower. But finally, they reach the other end.
Sven Svenson has gained a level and is now level 3.
Kugar Bear Shaman has gained a level and is now level 3.
Bjorn the Quick has gained a level and is now level 3.
Small Willi has gained a level and is now level 3.
Ortel Brim Turok has gained a level and is now level 3.
The labyrinth continues and finally leads them into a hall with three statues of warriors. As they enter, the door behind them closes shut, and the statues suddenly come alive! With swords and shields made from stone, they attack.
The group gives their best and with combined efforts, they manage to defeat their foes, shattering them into pieces.
The party takes a total of 16 points of damage, in marching order.
Sven Svenson takes 7 points of damage, minus 4 points of armour, losing 3 hitpoints.
Kugar Bear Shaman takes 7 points of damage, minus 4 points of armour, losing 3 hitpoints.
Small Willi takes 2 points of damage but his armour of 4 points prevents serious damage.
In the next room they reach, all doors slam shut as they enter and the ceiling begins to move down. A voice speaks: "This is the test of power. Stop the roof with your combined power, or be crushed underneath." and then falls silent. The heroes brace and push as the ceiling reaches their shoulder height.
With combined strength, they manage to stop it, then push it up a little. As they do so, it starts to lift again.
After a few turns, they arrive in the next hall. White clouds begin to fill it as soon as they all enter, and a voice speaks: "This is the test of smarts. There is a hidden door, hinted at by the signs on the walls. Find it in time or suffocate."
They quickly begin to search the walls and decipher the ancient symbols. Most of them make no sense, but some of them seem to follow a line, circling around a certain spot. They press the stone in its middle and a door opens.
The labyrinth continues and finally leads them into a hall with three statues of warriors. As they enter, the door behind them closes shut, and the statues suddenly come alive! With swords and shields made from stone, they attack.
The group gives their best and with combined efforts, they manage to defeat their foes, shattering them into pieces.
The party takes a total of 16 points of damage, in marching order.
Sven Svenson takes 5 points of damage, minus 4 points of armour, losing 1 hitpoints.
Kugar Bear Shaman takes 7 points of damage, minus 4 points of armour, losing 3 hitpoints.
Small Willi takes 4 points of damage but his armour of 4 points prevents serious damage.


interestingly, there seems to be a bug in the quest at this point and it doesn't proceed to the end. Hmpf.




Party has choosen the quest "graveyard" (id 3)
Party has choosen to visit "The De-Legro Family Emporium" (id 2)


James

...and they were doing so well (and would hopefully have loved my shop loads for the help it gave before they started... Bet they die next time :)
WARNING: Outer Tilog is different...

Tom

Quote from: James on June 07, 2015, 01:42:16 PM
...and they were doing so well (and would hopefully have loved my shop loads for the help it gave before they started... Bet they die next time :)

They did evaluate positively:

[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Ring of Ogre Strength [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of +1 axe [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of scale armour [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Healing Potion [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Girdle of Toughness [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Healing Potion [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of scale armour [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of +1 club [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of leather armour [] []
[2015-06-07 13:37:57] app.INFO: ...useless weight () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of sword [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Healing Potion [] []
[2015-06-07 13:37:57] app.INFO: ...useless weight () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Ring of Protection [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of sword [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of leather armour [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of leather armour [] []
[2015-06-07 13:37:57] app.INFO: ...useless weight () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of Mana Potion [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of staff [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []
[2015-06-07 13:37:57] app.INFO: evaluating usefulness of +1 staff [] []
[2015-06-07 13:37:57] app.INFO: ...useful () [] []

Tom

I have given all shops 400 gold because sections were added without warning.


Also, I think we need to split this topic up somehow, I'm afraid if you come back after not reading for a day, there's like 3 pages to read.