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Dev Log

Started by Tom, June 06, 2015, 08:05:59 AM

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Tom

I've done a little progress on the 3D client, slow due to real-life circumstances.

There will be at least 2 shop layouts available for the start of the 2nd alpha. The idea is that I should have 2 starting shops available, and finish the more advanced ones later, hopefully in time for people to be able to trade up.

Crayne


Tom

I'm also thinking about adding consumable items like food and torches, as a steady source of small income.

Zakilevo

Quote from: Tom on July 13, 2015, 10:20:21 AM
I'm also thinking about adding consumable items like food and torches, as a steady source of small income.

Getting ideas from Darkest Dungeon?

Tom

Quote from: Lapallanch on July 13, 2015, 10:28:10 AM
Getting ideas from Darkest Dungeon?

Of course. I always get ideas from all kinds of places, and Darkest Dungeon is there as well as Deathtrap Dungeon or Legend of Grimrock.

Tom

Light sources are now in. I'll not add food.

The effect of light sources is that some challenges will be in darkness (obviously, in dungeons a lot of them will) and the party will want light in those. If they don't have light, or not enough (they need 2 light sources), then the challenge will become more difficult.

Tom

I have added two new low-level quests for some more variety.

Tom

I have re-enabled detail views for other shops, so I can see what's going on in the game.

Tom

I have reduced maintenance costs, they are now twice what they used to be, but per week not per day, so it's about 29% of the old price. Ultimately, I will shift to weekly payment.