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Suggestions for Items, Quests, etc.

Started by Tom, June 06, 2015, 10:06:33 AM

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Zakilevo

How about this -

Instead of making item loss completely random,

why not make it so that you are more likely to lose an item when that item is used for often during quests?

Like if you are doing a lot of quests that require you to go through 'charm' stat checks, then for each time it is used, make the chance to lose 'charm' related items more and more?

Zakilevo

Another suggestion,

How about making high level characters want to buy more quality stuff? Like if you are trying to sell a 5 gold knife to Lv6 fighter, he will not buy it as  it won't benefit him much at all.

Tom

Both of these are good suggestions, I'm just not sure how to implement them right now.