Toms Other Games > Shopkeeper

Idea: Item Parts

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Crayne:
Once the range of attributes that can be influenced by items is sufficiently large and diverse, random generation of rare items with attribute adjustments would give shops unexpected things to bid on, or buy.

I like the idea of trophies though, as a boost to a shop's reputation (come see the minotaur's huge...head at Solid Simon's ;)).

Tom:
Yes, I think we should add a reputation stat. Right now, we have customer loyalties, but they are specific to parties.

Reputation could be built by parties being successful in dungeons with stuff bought from your place, as well as marketing measures and trophies.

De-Legro:

--- Quote from: Tom on June 15, 2015, 01:07:44 PM ---Yes, I think we should add a reputation stat. Right now, we have customer loyalties, but they are specific to parties.

Reputation could be built by parties being successful in dungeons with stuff bought from your place, as well as marketing measures and trophies.

--- End quote ---

Would reputation be a single stat?

I can think of things like reputation for fair prices, reputation for fine weapons/armour/whatever. reputation for selling needed items (which I guess is something like loyalty)

Tom:
Reputation would be a single stat. I don't want to complicate things too much, and if I break it down it very, very fast goes into a territory where I need to write half an AI to do the evaluation.

Right now, the idea is that selling items that help in a successful quest will get you reputation, and trophies will get you reputation. Later on, there will be some additional actions that can get you reputation. Also, reputation will drop over time, so if you stop doing things, people will start to forget about you.

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