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Started by ^ban^, June 10, 2011, 09:47:20 PM

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Silverhawk

#15
Name: Sir Mikha, The Flaming Shield
Played by: Silverhawk
Symbol: A shield with red flame on a white field and a spear and hammer crossed behind it.
Home: The Void
Domains: Fire, Protection
Favored Weapon: Shield with either a short spear or a hammer.
Divine Powers: Divine Intervention, Impulsive
Artifact slot: Combat

Mikha takes on the shape of a small and sturdy knight in full armour. He looks after those in need to protect them when needed. He loves the cold lands, as there his fire can be used as a source of protection and guidance. Although his actions not always follow a set plan. He is clearly impulsive and will follow any idea until the end.
In theory, there is no difference between theory and practice; In practice, there is.

Jimgerdes

Name: Toridas, The Hidden
Played by: Jimgerdes
Symbol: A black cowl behind a sheathed dagger
Home: The Void
Domains: Shadow, Illusion
Favoured Weapon: Knife or Short Sword
Dive Powers: Leader of Men, Plaguebringer
Artifact Slot: Utility

He doesn't like conflict, and often tries to avoid it, however if he must fight, he takes his strikes from the shadows, where he knows he will be safe and watches carefully always gathering information before making his moves.  Though generally he prefers to be left to his devices he will communicate with the other gods, happily work with them.  He is not easily angered, but once he is, his wrath knows few boundaries.  Although he is trustworthy, he is also very cunning, and will use trickery and illusion if need be.
No man is an island, unto himself.

^ban^

With the game restart, rollover time has been changed to Saturday @ 1200 EST.
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

Perth

Quote from: ^ban^ on June 12, 2011, 07:05:24 AM
With the game restart, rollover time has been changed to Saturday @ 1200 EST.

Oh, so you mean Saturdays, 12:00 AM EST, right?

There for a while I thought you were meaning 12:00 PM because I thought you were using a 24 hour clock (Twelve-Hundred Hours EST).
"A tale is but half told when only one person tells it." - The Saga of Grettir the Strong
- Current: Kemen (D'hara) - Past: Kerwin (Eston), Kale (Phantaria, Terran, Melodia)

^ban^

Quote from: Perth on June 12, 2011, 09:49:01 AM
Oh, so you mean Saturdays, 12:00 AM EST, right?

There for a while I thought you were meaning 12:00 PM because I thought you were using a 24 hour clock (Twelve-Hundred Hours EST).

I always give times in 24-hour format. Twelve-Hundred Hours EST is correct.
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

Perth

Quote from: ^ban^ on June 12, 2011, 04:36:55 PM
I always give times in 24-hour format. Twelve-Hundred Hours EST is correct.

Alright, cool.
"A tale is but half told when only one person tells it." - The Saga of Grettir the Strong
- Current: Kemen (D'hara) - Past: Kerwin (Eston), Kale (Phantaria, Terran, Melodia)

Adriddae

    Name: Oofrums
    Played By: Adriddae
    Symbol: Triangle surrounded by a circle with a line through the center
    Home: Void
    Domains: Joy, Music
    Favored Weapon: Lute
    Divine Powers: Impulsive, Progenitor
    Extra Artifact Slot: Utility

Oofrums the Joyous is carefree and blissful. He wishes nothing more than to attain happiness and life and to make those around him to enjoy the radiance of joy and happiness. Always excited to please, he is generous and kind. He spreads his sounds and makes many wondrous noises to appease the ears of others. It is his aspiration to make sure everyone has contentment in all worlds.

Sypher


Name: Laune
    Played By: Sypher
    Symbol: A Flower
    Home: Void
    Domains: Fey, Chaos
    Favored Weapon: none
    Divine Powers: Impulsive, Divine Intervention
    Artifact Slot: Utility

   
Laune does whatever comes to mind, acting on a whim. Playful and drawn towards interesting individuals Laune bestows favor on those of interest but is prone to withdraw it just as quickly if they displease her. Laune's appearance fluctuates with her whims and moods but often appears as a child with grass stains on her feet and with flowers in her hair.


DoctorHarte

#23
Name: Galdor, The Scientist
Played By: DoctorHarte
Symbol: The infinity symbol: ∞
Home: The Void
Domains: Science, Creation
Favored Weapon: Hands
Divine Powers: Artificer, Divine Presence
Artifact: Combat, Utility

Galdor uses his time to seek out new creations of others gods and collect them, research them, discover what they are, what they do, what they can't, their weaknesses and strengths, etc. He also runs other tests on them, other experiments. From the beginning he started collecting and never stopped. He wanted to know everything about everything, which meant he must collect everything and under his simple rules and research he would eventually know all.

From these collection he also forges new, better, more efficient creations. Most importantly, more powerful creations. By taking the long road, Galdor is a thoughtful character who takes all into consideration before making a decision. However, these decisions are very well thought out and usually the best.Although he is a very socialite of the Gods, majority of his spare time is spent with himself. Much of what he does is unknown...
New Harte Family: Eros (Vix Tiramora, EC), Nyx (Fronen, BT), Chance (Avernus, DW), Scopuli (Gothica, Colonies)

Old Harte Family: Hyperion (Aurvandil, DW), William (IVF, BT), Katrina (Fronen, BT), Callandor II (Ohnar West, FE)

^ban^

Sypher

Character approved. Look forward to seeing you at the next rollover. Please repost your sheet in the OOC thread.

DoctorHarte

Character rejected. The character's personality seems to contradict with itself. How can one be both a socialite and a recluse? The two are mutually exclusive. More importantly, we already have a god of knowledge.
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

DoctorHarte

Quote from: ^ban^ on June 15, 2011, 03:04:58 AM
Sypher

Character approved. Look forward to seeing you at the next rollover. Please repost your sheet in the OOC thread.

DoctorHarte

Character rejected. The character's personality seems to contradict with itself. How can one be both a socialite and a recluse? The two are mutually exclusive. More importantly, we already have a god of knowledge.

Duly noted. It was a fun creation none the less, but limited time so I whipped something up. Anyways, isn't that how all Mad Scientists work out to be? I guess it doesn't work into a God-rpg. But I have a few new ideas I will put to work.
New Harte Family: Eros (Vix Tiramora, EC), Nyx (Fronen, BT), Chance (Avernus, DW), Scopuli (Gothica, Colonies)

Old Harte Family: Hyperion (Aurvandil, DW), William (IVF, BT), Katrina (Fronen, BT), Callandor II (Ohnar West, FE)

JPierreD

d'Arricarrère Family: Torpius (All around Dwilight), Felicie (Riombara), Frederic (Riombara) and Luc (Eponllyn).

DoctorHarte

Name: Nicolai
Played By: DoctorHarte
Symbol: A golden fist rising up, inside a circle of vines, with a black background.
Home: The Void
Domains: Nature, Sun
Favored Weapon: Chakram
Divine Powers: Mythic, Progenitor
Artifact: Boon/Bane

Nicolai, he goes where the sun goes. Never seen at night as he is never there at night. He walks the planet nurturing and creating a new habitat that will thrive.. if nothing goes wrong. He is good-natured (haha!) and helpful yet will not divert from his path.

(OOC: Could his bane be: Always must be in the daytime?)
New Harte Family: Eros (Vix Tiramora, EC), Nyx (Fronen, BT), Chance (Avernus, DW), Scopuli (Gothica, Colonies)

Old Harte Family: Hyperion (Aurvandil, DW), William (IVF, BT), Katrina (Fronen, BT), Callandor II (Ohnar West, FE)

^ban^

DoctorHarte

Character approved. See you at rollover. :)
Born in Day they knew the Light; Rulers, prophets, servants, and warriors.
Life in Night that they walk; Gods, heretics, thieves, and murderers.
The Stefanovics live.

songqu88@gmail.com

Hm, ok, I'll get in on this. I'll behave, promise.

Name: Ilian, the Fading Mirage
Played by: Artemesia
Symbol: Rusted bladeless hilt
Home: Edge of Transience (Once made. Origin: Void)
Domains: Transience, Illusion
Favored Weapon: Polished mirror
Divine Powers: Artificer, Impulsive
Extra Artifact Slot: Battle
Artificer Bonus Artifact: Utility

Gods who plot and gods who war, yet all will remain absolute for ageless eons to come. For Ilian, he follows no set plan, for he understands that all things must necessarily have their origin and destination linked absolutely at conception. It is simply a matter of how great a distance separates the origin from destination, the beginning from end. Yet an understanding of how all he will one day create must crumble as all into dust weighs on Ilian's mind. Nothing he can create would be long-lasting. Worlds shape and collapse, life emerges and dies, sparks of miracles fade as all others. All, simply illusions of permanence in a world on the brink of passing.

As one primarily bound to transience, the short-lived nature of all things mortal and mundane, all of Ilian's created worlds from the planets to the soil, will last shorter than those of other gods. Though he can create new ones from the ashes, always he will see his own worlds disappear many times before even one world of another god begins to decline. The artifacts Ilian possesses are exempt from decay, though they will not live as long in stories, nor would their glorious histories be recorded. Each encounter would, to almost all who witness such artifacts, appear to be the first. All heroes who rise under Ilian's symbol will summarily be forgotten after their deaths. In the World, the name of Ilian will always only exist in the moment. But in exchange for this impermanence, Ilian can attain better appreciation of the present, of the world that exists before him. He need not be chained by the past, instead reflecting upon more pleasant memories that have led to the present. He need not be directed by the future, for his concern is now, and what will come will be met when it arrives. Such is the interplay between his domain of Transience and his impulsiveness.

As one who has a link to the domain of Illusions, Ilian can alter the appearances of things ranging from mundane items to planets, depending on how much power he has. For all practical purposes, his illusions work mainly on lifeforms found on the surface of planets. He can alter the surroundings to cause sensations in any mortal being, making it see, hear, smell, taste, and feel the illusion as if it were real. While this would make an affected target or targets unable to distinguish between the illusion and what is real, Ilian's illusions only last so long as the target(s) is conscious and actively aware of the illusion. Should the affected die, fall asleep, or be so distracted, then the illusion dissipates immediately, and the previously affected cannot be stimulated with one of Ilian's illusions until after its next "reset", usually through sleep. It is the domain of Illusions that Ilian exercises his own philosophy of ephemeral appearances. In all the mortal world, what exists and what does not, to Ilian's mind, matter not so much as what affects oneself, and what concerns oneself. To Ilian, all things disappear, both those that are real, and those illusions he crafts.

As gods go, Ilian is whimsical, and rather "mortal" in behavior. He lives in the moment, for the moment, and he enjoys observing his creations, for he knows how soon they will disappear in relation to his long-lasting existence. He would not enjoy interacting with gods who are too concerned with directing the tides towards a faraway future, as he does not think it is worthwhile to spend time guessing at something that is by nature unpredictable. He can tolerate those gods who brood on the past, though he is not one given to deep reflections, seeking instead to enjoy the lighter memories that fill his mind, as those help him bridge the eternity he feels after each of his succeeding creations eventually disappear.

And finally, Ilian is a lonely god, one who believes that he alone among the gods understands how fleeting the physical world can be. He has no conscious driving desires, though somewhere deep down, he may yet wish to change the nature of the gods, including himself, to become mortals, such that they all can one day disappear that others may rise and take their rightful place after them.